113,153 Commits over 3,928 Days - 1.20cph!
merge from attachments_translation
merge from fix_ladders_monuments
merge from fix_barricade_show_building_blocked
merge from fix_mixing_table_console_spam
Fix console spam from mixing table loot panel
Prevent barricades, seeds & ladders from showing the building blocked outline around monuments
Fix ladders being placeable inside monuments
player update. eoka 3p shoot anim updated.
pedal bike and trike gibs
radtown sign change and converted lod to rendererlod
player update. ak47 3p and gun anims updated. Holster position updated too
Removed base layers from fur setup
merged main into wire_slacking
Fixed the new 'Invert Mode' input draining batteries
player update. m249 3p and gun anims updated. Holster position updated too
Merge from nexus/fix_tick_parent_id
Items can now be flagged to block map use.
Prisoner hood blocks map use.
Handcuffs block gestures.
Codegen.
player update. military flame thrower 3p anims update
Fixed missing translation for the 'attachments' text in tooltip
ridding some prefabs from shadow proxies
Converting light fixtures prefabs to MeshLOD when possible
Monument lighting prefabs links check
Horses will slow down as expected when releasing sprint key while holding a directional key
Converted some decor prefabs to MeshLOD
Converted stalagmites, snow mounds, icicles, ice sheet, cave roots ivy, reeds, water lilies prefabs to MeshLOD
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Converted small rock formation prefabs to MeshLOD
Converted v2 rocks to MeshLOD
Converted Rock clutter to MeshLOD
merge from treasure_mission_refresh_fix
Converted cave segments to MeshLOD
merge from polar_bear_cull_fix
merge from hvrocketsounds
merge from wire_slacking/christmaslights
merge from fix_teammate_building_guide_lerp
merge from techtree_workbench_multi_acces
converting prefabs in /static folder for MeshLOD when possible
Added a tool to find any Instanced mesh filters that have a MeshLOD on the same obejct that hasn't been assigned (Tools/Optimize/Look For Orphan Instanced Mesh Filters)
Fixed the Wildlife Cull mission not registering polar bear kills
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Show all three tech levels all the time, disable the unavailable trees
https://files.facepunch.com/jarryd/1b0311b1/Unity_aTkR9v9t7l.mp4
Subtract
74200, which reverted a fix for trains not leaving collision triggers if they were destroyed while inside. Let's try this again and see I we can fix the NRE this time.
Fix NRE when teammate's building guide is near certain building blocked volumes
Implement lerping to smooth the 10hz update rate of teammates building guide
- fix player guides being removed & recreated every update (due to client team comparison)
- snap to last position whenever building prefab is changed
- fix building guide not disappearing when going to sleep