reporust_rebootcancel

113,153 Commits over 3,928 Days - 1.20cph!

8 Months Ago
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8 Months Ago
Make all accessible workbenches available from tabs at the top of the tech tree rather than requiring the player to exit the tech tree and interact with the workbench again
8 Months Ago
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8 Months Ago
Similar change for the fuel gauge
8 Months Ago
Removed numbers and 'knots' wording from scrap heli airspeed indicator
8 Months Ago
Subtract my initial fix.
8 Months Ago
Fixed minicopter not being able to sleep properly after being pushed (hurt feelings?)
8 Months Ago
Fixed total required scrap text appearing when opening a tech tree
8 Months Ago
Merge from main
8 Months Ago
Fixed broken collision prefabs on ZiplineLandingPlatform, ZiplineLaunchPlatform, ZiplineLaunchPlatformStairs
8 Months Ago
Converted train tunnel train tracks to MeshLods
8 Months Ago
Merge from main
8 Months Ago
Merge from meshlod_converter
8 Months Ago
Fixed MeshLOD not getting properly assigned to InstancedMeshFilter when converting (the mesh renderer was being assigned so it should still work)
8 Months Ago
Fixed local gesture not transitioning out properly if the gesture was cancelled via the server
8 Months Ago
Fixed null reference exception when using Last Used code button on a modular car codelock
8 Months Ago
Fixed slack rotation issues when placing the light box on angled surfaces
8 Months Ago
Fix rocket consuming ammo before EyeHack is checked, causing rocket to be consumed even though nothing was fired
8 Months Ago
Added new fur setups to cinematic rig
8 Months Ago
merge from flamethrower_informationpanel
8 Months Ago
merge from allow_barricades_monuments
8 Months Ago
merge from qol_show_teammate_building_guide
8 Months Ago
merge from qol_show_teammate_building_guide -> aux2
8 Months Ago
fire arrow viewmodel/flight sounds
8 Months Ago
unique sounds for HV rockets
8 Months Ago
Merge from main -> aux2
8 Months Ago
merge from allow_barricades_monuments -> aux2
8 Months Ago
Attempt #3 to get the monument of a collider, keeping in mind that client builds split the monument into a flat hierarchy so we can't just look for the MonumentInfo in the parent - fast path is see if the `prevent_building` collider is already tagged - slow path is using a physics cast to search for `prevent_building` - caches to avoid falling back on the slow path every time
8 Months Ago
merge from paint_qo
8 Months Ago
merge from waterpump_deploy
8 Months Ago
Possible compile fix?
8 Months Ago
merge from qol_building_blocked_visual
8 Months Ago
merge from qol_reduce_f15_volume
8 Months Ago
Pass null when checking IsInvoking() instead of getting a profiler key Fix NRE in profiling key creation if an entity is killed while an invoke is happening
8 Months Ago
Merge from main -> allow_barricade_monuments
8 Months Ago
Save convar to config
8 Months Ago
8 Months Ago
Slight optimization
8 Months Ago
#SERVER compile fix
8 Months Ago
Add "Building Guide Preview" to options menu - Always - When Building (default) - Disabled
8 Months Ago
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8 Months Ago
Updated the deploy sound to something more appropriate (was using the goold old tuna can lamp sound)
8 Months Ago
Tweaked water pumps deploy volume so they can be deployed in a triangle
8 Months Ago
Split off code into static class BuildingGuideManager.cs instead of inside Planner (where there can be multiple) Start adding convar
8 Months Ago
Merge from main -> qol_show_teammate_building_guide
8 Months Ago
Added an UI information panel showing flamethrowers damage and range values
8 Months Ago
added inverse mask for concrete edging cutouts.
8 Months Ago
Reduce F15 flyby volume by 45%
8 Months Ago
added first pass roofing asphalt mat for Radtown use.
8 Months Ago
Finally fix building blocked guides not showing in standalone builds - find the largest volume before PreProcess destroys the heirarchy