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113,242 Commits over 3,959 Days - 1.19cph!

9 Months Ago
3p sks updates
9 Months Ago
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
9 Months Ago
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
9 Months Ago
Line anchors now updated based on a client side event
9 Months Ago
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
9 Months Ago
Updated mesh and materials
9 Months Ago
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
9 Months Ago
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo
9 Months Ago
Removed other factors that could be contributing to far away orbit zones Further changes to no go zone sizes
9 Months Ago
Fixed PostProcessVolume reference in "effects - explosion" breaking radial blur and lens dirtiness
9 Months Ago
reduce hv ammo gp cost
9 Months Ago
Fix hover looting clothing inside full backpack not doing anything
9 Months Ago
radtown scene update
9 Months Ago
building generic trims textures generic door frame, window frame models, prefabs updated radtown buildings
9 Months Ago
player update. edited 3p hmlmg anim set
9 Months Ago
Added "Decal Layer Mask" property to terrain and terrain-blend shaders
9 Months Ago
Fix loot crates on the cargo ship getting picked up by the building check and being destroyed immediately on spawning (didn't affect code locked crates) Cargo ship will no longer destroy entities parented to it as part of the building check
9 Months Ago
Fixed inaccurate damage numbers being pushed to the danger zones. This should stop the heli from fleeing until the player has removed around 30% HP exactly
9 Months Ago
player update. added rootbone mask to ak47 rigged deploy and reload fbx anims
10 Months Ago
Nightlight button tweaks
10 Months Ago
Additional debugging Further optimisation to zone score updating
10 Months Ago
Added a button to toggle nightlight in the Workshop scene
10 Months Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
10 Months Ago
Ensured start spinout is called on death enter instead Fixed some extra unwanted state transitions
10 Months Ago
When in debug camera, instanlty disable nightlight instead of fading it out over a few seconds (if nightlight_debugcamera_enabled is false)
10 Months Ago
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10 Months Ago
Fixed 'env.nightlight_enabled' convar not being evaluated during the whole night Added 'debugging.debugcamera_nightlight' to disable nightlight when using debug camera, off by default
10 Months Ago
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10 Months Ago
Prepare world item prefabs, updating the physic mat on all of them to the new one. The new physics mat is a specific one for dropped items, so if we want to edit it again, we'll be able to just edit the mat instead of every world item
10 Months Ago
Merge from cargo_double_dock
10 Months Ago
S2P bandit town
10 Months Ago
merge from promote_leader_update
10 Months Ago
merge from vms_missing_renderer_scripts
10 Months Ago
merge from mission_improvements_may_24 (bandit_town.prefab kept source changes, will need another S2P)
10 Months Ago
merge from junkpile_aizs
10 Months Ago
merge from tree_serverside_movement
10 Months Ago
merge from viewmodelrenderers
10 Months Ago
Fixed misconfigured viewmodel renderers on: Cake Flashlight Beancan grenade Molotov cocktail Water bucket
10 Months Ago
Fixed both flamethrowers not being correctly marked as using the viewmodel renderer Update FlameJet component so that it works in viewmodel renderers, just need to tick external update on the component and the parent EffectParent will handle updating it in the correct world space
10 Months Ago
Fixed gmod toolgun beam not using the right viewmodel space
10 Months Ago
Add legacy crane colliders (crane_tower_a_COL and crane_base_a_COL) from 60177 as new assets (junkyard_crane_base_a_COL and junkyard_crane_tower_a_COL) and apply them to the junkyard_crane_a asset
10 Months Ago
Update hard-coded string ref to the old material
10 Months Ago
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
10 Months Ago
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
10 Months Ago
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
10 Months Ago
Attack heli collider edit
10 Months Ago
Impact cleanup
10 Months Ago
Layout fixes
10 Months Ago
Hide the bullet in the magazine if the player has one bullet loaded
10 Months Ago
Final tweaks