113,250 Commits over 3,959 Days - 1.19cph!
Fixed promote button not working if player wasn't looking at the player they were promoting (now uses new promote_id convar)
Reduced dropped item friction a small amount so they're not so absolutely set on never sliding. Using 0.9/0.95 instead of 1, and using Average instead of Maximum for friction. Bounce settings unchanged.
Switched attack heli and minicopter from Continuous Dynamic to Continuous Speculative collision. Seems to behave better with dropped items (which also use speculative)
Attack heli collider edit
Hide the bullet in the magazine if the player has one bullet loaded
Conversation screen styling updates
S2P bandit town, fixes missing misison marker
Remove mission/vending icon resizing due to proximity and just make a new toggle for showing missions
▆▋▍█▄▊▋ ▅▊ ▋▅▍▆ ▊▉█▉▄█▉▄▌▊▍ ▅▄▍▄▆▆ ▆▅ ▊▊▋ ▅▄▄▄▅▉▄▋ ▄▋▋▋ ▍▋▌▍▍ ▅▊▋▇
- ▄▍▆▄ ▊▊▌█ ▉▄▆▉▍▇ ▇█▄▇▍▍▅▉▆ █▆▄▆ █▇▇▍▄▍▇▅▄ ▌▍ █ ▍▆▇▉▊█
(▅▄█)
██▌▌▋ ▋▆█▋
▋▌▊█▇▅ ▅▅▆▊▉
▆▇▊▄▌ ▍▋▌▄
▉▄▅▍▌▍ ▍█▅▆▅
(▄▊▆)
▄▅▌▉▌ ▆▇▉▆
██▅▅▋ ▌▍▋▄
██▆▋▊▊ ▉█▅▋▍▍▉█▉ ▄▊▌▄█
▍▊▊▍▋▊ █▊▋▅▉▅█▅▊ ▆▄▆█▅
Disable temp fix in unity 2021 that got rid of UI pooling for lists >1000 elements
▆▉▅▉▆▅▍▄ ▅▇ ▆▌▉▉▋▍▍▉▇ ▍█▍▍▉▋ `█▉▉▅▄▋▄▄▉▇▄▋▇▇▌▉▍█▊▊▅▇▍▇▇()` █▅▆ ▌▍▆▉▉▌▌▊▇▍▅
▊▆█▇ ▌▇█▉ "▄▍█▄▌▄▄▇ █▍▇▉▇" ▊▌▅▊ ▋▊▍▍ ▆█▋▊ ▉▄ ▍▍▊▅▇▋▊▌▉▅ ▇▄▌▆ ▆▇▊ ▉▊▋▄█ ▆▊ ▄▊▉▊▌▉ (▊▇▆ ▄▄█▋▋▄ ▌▋▋ ▇▄▇▋▌▊▊▌▋)
▅▍▋ ▅▇█▄▄ ▍▉▋▆▅ ▉▇ ▊▄▇▇ ▅▆█▊▌▉▅▌▇▊ █▄▉▆▉▊▍ ▄▄▄▋▍ ▇▇ █▉█▊ ▌▅ ▄▆ ▆▌ █▉▋▆▌ ▉▆▊▋
- █▉▉▆▍▊▌ █▊▄▇▉▅▌ ▅▆▆▅█▍ ▅▉▆▌ ▋▌▍▍▊▅█▋
Merged doorcontroller_mergefix into main
Fixed NRE when clearing wire connections
Automatically refresh clan data occcaisionally so the server doesn't send very old info if all that changed was the score
Updated FP.Nexus to expose refresh method
Prevent wall from being rotated when an explosive is attached to it (grenade, satchel, c4)
https://files.facepunch.com/jakerich/LNQthAh9I0tju90N/u5THoZxmUFpVoSSX.mp4
thumb_up
41
thumb_down
95
Allow random move point usage as fallback
Support old uncompressed tags alongside newer compressed tags
player update. exported/set up 3p hmlmg weapon anim set
Fixed problem with monument crashing when there are no monuments in the map
Increased danger zone size
Flee positions have set height now
Fix nexus.transfer command incorrectly transferrying the ferry with you if you're standing on it
Fix transfer triggers near islands being able to transfer things parented to ferries
Fix transferring entities with a parent set incorrectly including the parent entity in the transfer
Patched issue where heli could go and orbit a random zone far away for no reason
April 18th - Skins and scene changes
Tesla Coils and Igniters no longer take damage when picked up
Merged doorcontroller_mergefix into main
Merge from favorites_fixes
Re-applied stone and wood gates changes
merge from electricity_power_fixes/2/doorcontroller - this is merge hell, Flavien to reapply some changes post merge
Fix storage adapters not able to be picked up when holding hammer
Way less liberal with the no go zone nearest edge calculation
Zone danger is now calculated with a concrete potential damage amount rather than the previous fixed amount for weakspot damage
merge from patrol_heli_floor_clip
▋▉█▌▋ ▇▉▉▅ ▆▄▌▇▆▄▇▊▅▆_▄▄_▌▄▆▋▄▇▅▌_▄▊▆▉▉▄▆▋█_▇▊▄
▆▆▋▊▇ █▅▄▍ ▌▆▄▊▋_▇▋▆▉_▆▊▌▊▌▌▊█
merge from RF_craftingcosts
Reduced no go zone size
Ensure all targets in zones are looked at before choosing the best one (should ensure heli definetly targets the worst offenders)
Increase RF frequency range from 4 to 6 digits
Swapped heli death detection to an overlap sphere centered on its transform
Updated RF items crafting costs:
RF Broadcaster:
Metal Fragments 100 -> 150
Tech Trash 1 -> 0
RF Receiver:
Metal Fragments 100 -> 150
Tech Trash 1 - 0
RF Transmitter:
HQM 5 → Metal Fragments 100
Tech Trash 1 → 0
RF Pager:
Metal Fragments 50 → 100
Tech Trash 1 → 0
Added console command to spawn vendor near road
Wheel colliders rotated
Collision detection moved to continuous
Fixed animator hasAmmo param not getting populated
Cherry picking various changes from client_server_fields (fixes various serialization layout compile errors)
Merge from gate_serialisation_fix