reporust_rebootcancel

134,589 Commits over 4,293 Days - 1.31cph!

1 Year Ago
Merge from primitive
1 Year Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
1 Year Ago
Compile fix
1 Year Ago
creativemode.freerepair updates the battering ram head flags correctly
1 Year Ago
creativemode.freerepair works with constructable entities
1 Year Ago
Reduced the collision damage horses can inflict on vehicles
1 Year Ago
Same idea as 111903 but with working code this time
1 Year Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
1 Year Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
1 Year Ago
Added item counts and names to enforce_era_restrictions command
1 Year Ago
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1 Year Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
1 Year Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
1 Year Ago
Mark player as hostile after firing a loaded catapult Ballista comments
1 Year Ago
Compile fix
1 Year Ago
merge from primitive/ballista_projectile
1 Year Ago
Merge from primitive
1 Year Ago
mini crossbow sounds
1 Year Ago
Disabled projectile refraction on ballista piercer
1 Year Ago
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
1 Year Ago
Piercer bolt, anti-vehicle damage Can pierce through armored vehicles
1 Year Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
1 Year Ago
cookingv2 -> bees
1 Year Ago
Reduce some random clockwise rotations on mini crossbow
1 Year Ago
clientside effects now terminate at the distance of the hit target rather than carry on forever legacybow turret setup
1 Year Ago
Fire pos server validation
1 Year Ago
Merge from media_projects
1 Year Ago
split the magazine from the rifle for the world model
1 Year Ago
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1 Year Ago
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1 Year Ago
Piercer
1 Year Ago
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1 Year Ago
merge from primitive
1 Year Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
1 Year Ago
Reverted BaseEntity.Parenting change from 111863, not intended
1 Year Ago
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1 Year Ago
Ballista incendiary bolt now creates a world model on impact
1 Year Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
1 Year Ago
Copied spine avatar settings from main
1 Year Ago
Restore `ScreenText` functionality. FastDDraw has reached feature parity with DDraw. 🎉
1 Year Ago
Revert 'rock formation huge e' materials back to what they should be
1 Year Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
1 Year Ago
Incendiary bolt, doesnt spawn its world model on impact for now
1 Year Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
1 Year Ago
detatch tow when horse swims
1 Year Ago
Added walking bee model, textures and materials
1 Year Ago
natural beehive world model LODs materials and textures
1 Year Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
1 Year Ago
Add proc anim to croc tail
1 Year Ago
network++