128,897 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                changed crate spawn positions on divesite_d and divesite_e so they are higher than the seaweed until the foliage_flattening is implemented
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Bunch of very WIP experiments
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed being able to place small I/O inside rock formations
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Attempt to fix root motion anim asset being marked as changed when opened on another machine
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▉▍█▅▄ █▋▌ ▊▄█▇▉▋▆▇▌▆ █▇▄▇▉▆▇█▅ ▄█▇▊▄▊█▄▄ ▋▌▍█▋▆ ▉▍ ▉▉▊▋▉ ▇▍▇▅▄▉▆ █▆▌▊▆▋▇ ▇██▋▅▊▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase second rad pool height so its easier to drink from
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from item_pooling
Fixes NRE when saving a player that was killed while crafting items and returned items would stack with existing inventory items
Tests: crafted low grade fuel with 1 extra fat in the inventory, killed before finishing the craft and saved the session on the server - no NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge -> world_update_2 (have to do this again cause of last conflicts)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refix: Had to remove due to merge conflicts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: editor build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove CancelTask ReturnItems param
Param was always set to true.
Tests: Crafted to completion and with cancellation (voluntary + killing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: rewrite the same bugfix a bit better
- More explicitly explained why it's needed
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed drinking from rad water sources just providing regular water
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: Release items that we've moved from crafting tasks back to inventory.
Tests: Crafted low grade fuel with 4 fat in inventory, then killed self mid-craft and saved - no NRE
 
                
                
                
                
                
             
         
        
            
            
            
                
                slightly increased hcr damage falloff distance and projectile velocity
 
                
                
                
                
                
             
         
        
            
            
            
                
                bc - brought root motion strength on frontier hatchet up slightly from zero
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added more anchors to all hill cliffs to prevent terrain holes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Nerf waterguns filled with radioactive water. It was over 400 rads per tank before
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed doubled up vehicle modules. Turns out rad code can work just fine without additional item calls
 
                
                
                
                
                
             
         
        
            
            
            
                
                exported edited dpv player animations
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from world_update_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                reapply 
105536 Reduced river rocks density by 50 percent according to feedback
 
                
                
                
                
                
             
         
        
            
            
            
                
                Labs draw some topology under themselves to prevent divesites from spawning on top of them. Divesites avoid monument topology
 
                
                
                
                
                
             
         
        
            
            
            
                
                Set compression to Normal for all cliff textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed hardside wallpaper rarely considered inside when building rock bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved TerrainHeightSet on the god rock to fix holes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from world_update_2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Show toast when trying to mix different liquids so the player has a clue whats going on
 
                
                
                
                
                
             
         
        
            
            
            
                
                cave_small_hard terrain anchor fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed map names of all unique enviroments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: GameSetup can load save with double-quotes
Makes it friendly with explorer's "copy as path" action.
Tests: loaded a procedural save
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Updated Standing Coat Hanger Collider to be Lower Res
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix blunderbuss hammers flicking back at the end of the reload
 
                
                
                
                
                
             
         
        
            
            
            
                
                Imported Wall Mounted Coat Hanger Textures and Models
Added and Setup Wall Mounted Coat Hanger Prop Prefab
Setup Wall Mounted Coat Hanger Material, Colliders and LODs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't allow mixing different liquid types on liquid vessels. This has always been allowed?
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none, trivial changes