reporust_rebootcancel

132,990 Commits over 4,293 Days - 1.29cph!

1 Year Ago
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
1 Year Ago
Restrict armored door
1 Year Ago
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1 Year Ago
Only following weapons enabled in primitive - melee - bow, crossbow, compound bow - nailgun - water pipe - double barrel - revolver
1 Year Ago
fixed horse reverse jittering/bouncing
1 Year Ago
Unassign all item's eras to start from scratch
1 Year Ago
updated vm minicrossbow string idle anims
1 Year Ago
merge from main -> primitive_gm
1 Year Ago
Items not assigned to an era will be available to all eras
1 Year Ago
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
1 Year Ago
Disable saving item after changing an item's era because it actually lag spikes the editor
1 Year Ago
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
1 Year Ago
Added an armor insert item. Armor inserts can be slotted into armor. Include armor slots in CollectProtection
1 Year Ago
Merge from tick_limit_improvements
1 Year Ago
Better maxpacketspersecond_tick lag forgiveness
1 Year Ago
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
1 Year Ago
- Cleaned up layer setup - Bow strings setup on additive layer again - Renames
1 Year Ago
Better horse grounded checks
1 Year Ago
Restored breed max speed scale
1 Year Ago
Add convars for boat purchases as well - `vendor_sub_solo_enabled` - `vendor_sub_duo_enabled` - `vendor_rowboat_enabled` - `vendor_rhib_enabled`
1 Year Ago
merge from workshop_normalmap_issue
1 Year Ago
Add primitive gamemode to manifest so it can be loaded
1 Year Ago
Now that we have convars, apply default settings to primitive gamemode - block metal & hqm upgrade tiers - disable patrol heli event - disable purchase of minicopter, scrap heli & attack heli from airwolf vendor (he only sells hot air balloon now)
1 Year Ago
New: Editor-Server can playback a server demo Mimics how client demos are played back - streams commands to the server for execution. Currently doesn't spawn players/has some entities missing - that's next to investigate Tests: Took an old 5 min demo and played it back until it stopped the editor play session.
1 Year Ago
Increased horse wheel mass to 600 Tweaked braking forces
1 Year Ago
Added replicated convars to control vehicle purchases `vendor_minicopter_enabled` `vendor_hab_enabled` `vendor_attack_heli_enabled` `vendor_scrap_heli_enabled` Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
1 Year Ago
- Added Hopper mounts - updated hopper mesh
1 Year Ago
main -> 4ShotMiniCrossbow
1 Year Ago
Fixed server events being removed from list of events when disabled Fixed toggling server event not being printed to server console
1 Year Ago
Horse clipping checks Created new saddle prefabs Prevent movement colliders
1 Year Ago
Initial
1 Year Ago
Set up jungle ruins beam kit prefabs
1 Year Ago
Add convars to modify server events `print_server_events` will list all events & their settings `set_event_enabled <event> <true|false>` will enable/disable events `set_event_min_delay <event> <delay>` will set in-game hour minimum delay `set_event_max_delay <event> <delay>` will set in-game hour maximum delay
1 Year Ago
-Ballista LOD material fix
1 Year Ago
Create primitive gamemode prefab
1 Year Ago
Also expose ability to modify a weapon's workbench level via an override
1 Year Ago
Add ability to override crafting cost & crafting time of items based on the era
1 Year Ago
Progress on foliage instancing: noise generation on gpu, fixed compute placement sync issues, wip instance data offsets and usage in foliage shader.
1 Year Ago
Merge from avatar_masks
1 Year Ago
Cleanup of avatar masks for player/humanoid animations + added a collection of masks useful for isolated anim playback.
1 Year Ago
Basic handling for the hopper to recognise when the attached container is full Reuses industrial logic, so it won't try and collect items when it is full but it will collect items that it can stack
1 Year Ago
Hopper won't suck up items if construction (building blocks) is in the way It can pull items through deployables
1 Year Ago
Cleanup, moved most processing into budgeted methods (see server.hopperAnimationBudgetMs convar)
1 Year Ago
Require power to run, hooked up industrial ports so it can act as a storage adaptor Various prefab setup, fixed some item movement issues
1 Year Ago
More sockets
1 Year Ago
Runtime hash set to check for allowed types. This should be done in code gen instead
1 Year Ago
Added SyncVarConditional, this ensures a Func successfully return true before calling OnValueSync
1 Year Ago
Created base SyncVar class. Use generics and hook the getter/setter instead to save on memory
1 Year Ago
Added message types