132,422 Commits over 4,232 Days - 1.30cph!

2 Months Ago
merge from deployguidecolourtweaks
2 Months Ago
client guards
2 Months Ago
tweaked neutral guide colours to be more orange
2 Months Ago
reduce anti-beaching accel
2 Months Ago
- Adds additional mission from Lumberjack to pay a visit to a floating city - Update Lumberjack to support dispensing more mission types - Update Lumberjack dialogue tree, slightly better responses for having recently completed missions and having no missions available - Add temp new NPC on floating city for new missions - Update mission list dialogue tree node to support having different dialogue depending on the selected mission - Add option for kills from team members counting towards kill entity type mission objectives (does not affect existing missions)
2 Months Ago
blunderbus 3p aim attack anim clip edited
2 Months Ago
tweaking light int and radius, killing shadows
2 Months Ago
Eoka anim updates
2 Months Ago
assorted small fixes: - fix workshop weather spamming log - fix gun information header padding - fix "GUID is empty" error in workshop
2 Months Ago
merge from deployguidecolourtweaks
2 Months Ago
checking in floating city 2
2 Months Ago
initial lighting pass on security prison barge
2 Months Ago
Merge: from main
2 Months Ago
added prop render script and aligned to old bed icon, re-rendered icon
2 Months Ago
Forgot to hook LOD3 up in prerfab whoops
2 Months Ago
LOD3s for casino elevator
2 Months Ago
Rebase on /main (save 271)
2 Months Ago
Move auth code to PlayerBoat.Auth partial
2 Months Ago
Update: don't build UI bundle for server bundles Tests: none, trivial change
2 Months Ago
Clean: get rid of StoreTakeover internal warmup count It never goes past 1 since we fixed open order of store Tests: stuck an assert and validated poked at different menus
2 Months Ago
deploy guide asset colour and emissive tweaks
2 Months Ago
2 Months Ago
entity, hold type and animation updates for a selection of tool updates
2 Months Ago
initial lighting pass on medical barge
2 Months Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
2 Months Ago
Fix the seat mount spawning us at weird angles (removed eye override)
2 Months Ago
watertreatment plant single pickup BP fix
2 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
2 Months Ago
moved dome puzzle box blocking door
2 Months Ago
improvements to sail performance
2 Months Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
2 Months Ago
initial lighting pass on farm barge
2 Months Ago
retro toolcupboard crate and tool lod distance tweaks
2 Months Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
2 Months Ago
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2 Months Ago
cleanup
2 Months Ago
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2 Months Ago
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2 Months Ago
Regenerate ConVars and force bounds to be always huge (experiment)
2 Months Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
2 Months Ago
initial lighting pass on sec tower, supply barge, food barge
2 Months Ago
Fix player model OnEnable being called before any of the init fields were set.
2 Months Ago
Added dilapidated elevator to casino barge. Updated manifest.
2 Months Ago
2 Months Ago
2 Months Ago
More merge repairs
2 Months Ago
higher drag for boats with no thrust-providing sails, calced infrequently
2 Months Ago
merge from deployable_cannon