130,560 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Wider scroll hitbox for the general store
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed a typo in the store search menu
 
                
                
                
                
                
             
         
        
            
            
            
                
                make cloud haze configurable completely separately from atmosphere fog
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated discord logo compression
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a direct link to the changelog on news
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed some minor animation issues with the general store tab nav
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p mp5 anims updated so finger presses the trigger on shoot
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removing custom spine offset on spear gun
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup mp5 3p anims,entity and and override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix scientist staring at walls as if they were taking a leak when patrolling
- Make sure scientists are always limited by a turning speed, and can't snap turn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NRE with parsing new noticies (remove al the account json crap we dont need anymore)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge: from benchmarking_update
- Cleanup of obsolete EffectsBenchmark
- Editor-only DemoBuildingsViewer supports user modification of scene, scene export and import into scene
- Bugfix for infinite load loop in benchmarking flow
Tests: used the DemoBuildingsViewer to modify and export couple bases, built standalone client to run BaseRaidBench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setting up 3p spear gun anims, entity and override controller
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup in game notifications system to grab notifications from the new server list
Allows us to push custom notifications to clients purely from the web and totally seperate from the build
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated general store sub navigation, much better
 
                
                
                
                
                
             
         
        
            
            
            
                
                Main cam contrast thing.
Vcloud clear shape tweaks.
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Vizdev test FBXs for floating food market
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: fix infinite loading loop when running benchmarks
Caused by us hiding the loading screen and then loading monument scenes, which would leave them in limbo
Tests: ran the benchmark flow in editor and standalone client
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                add the rest of that last commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                mip map all store images, rename everything for consistency
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Reformat the buttons as prefabs and add them there instead
 
                
                
                
                
                
             
         
        
            
            
            
                
                setup bolt rifle 3p anims,entity and and new override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setting up 3p HMLMG anims, entity and override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use old heavies on ch47 until new heavies are more ready
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hook up server type counts on all gamemodes and modes
Turn off game modes when you're in the community server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add basic ghostship for testing until collisions get fixed, add ghost ship to proc map(wip)
 
                
                
                
                
                
             
         
        
            
            
            
                
                add media and generate maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                move waterlogged sample point to shared realm
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Add new instruments media
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from shelves_whitelist
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setting up 3p SMG anims, entity and override controller
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put a nice soft mask on the notifications window
Fix more scroll bar issues
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop Notifications window allowing another notification to be added thats exactly the same as one in the list
Use on released rather than on pressed when clicking on notifications
Fixed weird scrolling behaviour in notifications panel
 
                
                
                
                
                
             
         
        
            
            
            
                
                add text to options + quit buttons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: DemoBuildingsViewer - complete remaining TODOs
- moved all InvalidBuildingId to Benchmark.Building
- consolidated some of Benchmark.Building's initialization logic
- fixed wrong comment
Tests: compiles in editor
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Update: DemoBuildingsViewer - support exporting user placed building blocks
Requires them to have the BuildingBlockMetadata component
Tests: exported base with an extra wall, checked json - had expected values
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingsViewer - import handles domain reload events to avoid duplication
Tests: loaded a base from demo, triggered domain reload, deleted a wall, reimported - only wall came back
 
                
                
                
                
                
             
         
        
            
            
            
                
                Truncate server names to 64 characters instead (steam limit)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also allow shelves to be placed on: Half & low wall, door & window frame, tugboat