199,294 Commits over 4,140 Days - 2.01cph!
Added revz toggle; default off
Made some code revz agnostic
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Automated Windows Build #329
Automated Linux DS Build #329
Bullets getting refactored.
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very basic hair shadow ambient boost
Rebaked navmesh data fro smartobject_test and combat_test
OSX protobuf generate script
Attachments editor progress
Better default attachment offset data
Added events for damage / kill
Fixed being able to repair things with just wood
AttachmentsEditor progress
Updated human view prefabs (fixed bad attachment points)
Water desalinator deployable files (models, LODs, COLs,Gibs)
AP offsets for some spears, which can now be attached to the back
Updated basic spear view prefab to use correct asset
Attachments editor twaeks
Missing gibs for the water well - prefab update
Removed animator actions from Death Effect
Don't allow further flag changes after unit is flagged dead
Animator bool hacks on death ew
Updated mission UI
New race UI
player preview source updates
loot through walls/flame spawn fix
Added rust/std version of grass
Fixed water reflections on revz enabled
Patched most remaining shaders to support revz; transition now seamless, getting ready to merge
Grass material to new shader
Fixed crouch jumping causing the screen to sometimes flicker
Automated Linux Build #330
Automated Windows Build #330
Automated Linux DS Build #330
Started adding stat comparison consideration (not yet finished or tested)
Fixed plant entity leak when their happiness was stuck around 0 (could be caused by genetics or environmental conditions)
Fixed plants skipping their dying skin when exceeding their max number of seasons
wood and mud huts first pass