253,745 Commits over 3,990 Days - 2.65cph!

8 Months Ago
StatsPanel styling SidePanel styling Made CPUs attack more fairly Make SFX less ear-piercing
8 Months Ago
merge from radtown_redux
8 Months Ago
KillFeed style adjustments
8 Months Ago
blunderbus viewmodel - set up sfx and vfx events (uses db shotgun source)
8 Months Ago
merge main -> radtown_redux
Rin
8 Months Ago
Phrases
8 Months Ago
Separated rotation constraint data from bone data
8 Months Ago
radtown redux S2P
8 Months Ago
Lootspawns review
8 Months Ago
Travelling Vendor -> Main
8 Months Ago
Vendor will destroy train cars in its path
8 Months Ago
█▅▊▋▊▄ ▅▌▍▍█▌.▌▊
8 Months Ago
█▊▆▇▋▆▆ ▌▊▅▄▆█
8 Months Ago
Reduce pull over check time
8 Months Ago
Fix KillFeed lifetime
8 Months Ago
RoundStateDisplay style changes, omit player avatars when we have more than 10 players in-game https://files.facepunch.com/tony/1b0311b1/sbox-dev_ep0QgB1StS.png
8 Months Ago
fixing some flow issues in small house
8 Months Ago
and world layer
8 Months Ago
adding renderer batch to rain gutters set
8 Months Ago
Add cursors to Resource Files Remove unneeded assets Singleplayer/Multiplayer buttons on Main Menu + Minor styling changes Added Stats (Games Played/Won/Lost, Coins Spent/Earned, Bugs Killed, Damage Dealt) Added Pause Menu More MainMenu styling, added content-panel for stats Add MainMenu to Battlebugs namespace Added StatsPanel
8 Months Ago
Removed unneeded art
8 Months Ago
Fixed failing visual check, which was preventing buying stuff from the vendor whilst stationary. Reverted some code that removed Shop Icon
8 Months Ago
UI style adjustments, don't uppercase absolutely everything, kill feed more compact
8 Months Ago
Retakes: bombsite B spawns
8 Months Ago
Updated CrowdinUpdate tool to fix int overflow issue, also show errors like that in the logs instead of just empty output
8 Months Ago
Updated dependencies
8 Months Ago
Restore Toggle Gizmos shortcut (not sure if this was done on purpose)
8 Months Ago
TDM layout changes - ignore test textures Merge branch 'main' of sbox-hc1
8 Months Ago
radtown redux S2P
8 Months Ago
set dressing progress backup
8 Months Ago
▉▊▇▊▄ █▊▇▉ ▍█▍▋▋▄▉▇▍ ▆▆█▆ ▉▊ ▅▍ ▆▍▆▆▋▅ ▍▄▋▆▄ ▋▍▇▉ █▇▄▅▇ ▅▅▉▅▋▌▉ ▉▍ ▇ ▄▋█▅ ▅▋▄▇▅ ▇▍▋▄▋█▉ ▄▌ ▋▍ ▌██▌▋ ▄▇▅▉▌, ▊█▄▇▆▇▆ ▋▅▋█▄▍▌ █▇▅▌ ▋▅▌▊▌▍ ▉▉ ▆▊█▄ █▍▌▇▊ ▉▊▊▉ ▄▇▆▊▍ ▉▋▉▉ ▇▇▍▉▇▇▍ ▍▊▅ ▌▊▅▉ ▇▅ ▇▉▆ ▊▆▌▊▉ ▆▊▋▊▍▌ █ ▋▍▋▆ ▄▅▍▉█▇ ▊▍▉ ▋▌▍▋▌ ▉▊▍▉▍▇ ▉▊█▆ ▋▉▇▄▌▋▅ ▋█▆▆▍█▄ ▌▇▉▍ ▅▋▇▊▄▋▇ ▅█▆▍▇ ▋█▊▊ ▋▌▍▊▅▌▉ ▅▉█▊▉ ▅▍▋▊ ▋▉█▊▌▄▉ ▊▊ ▊ ▆▍▋▄
8 Months Ago
Hand tracking support Emulate finger curl by calculating distance between palm and finger tip bones
8 Months Ago
reduced draw distance on mesh rubble decals
8 Months Ago
Remove game category facet Asset package type
8 Months Ago
Merge from main
8 Months Ago
Merge from hood_and_cuffs
8 Months Ago
set dressing progress backup, fixed terrain tolerances around toxic puddles
8 Months Ago
merge from main
8 Months Ago
Merge Bikes -> main + manifest rebuild
8 Months Ago
Shrunk motorbike gibs to not overlap
8 Months Ago
Enabled gib destroy sound for Motorbike, Motorbike_Sidecar, PedalBike, PedalTrike, all modular car chassis, Tugboat, and Attack Helicopter
8 Months Ago
Add TeamAssigner.TargetRatio Make TeamSpawnAssigner.SpawnTags a TagSet Add RespawnPlayers.ForceNew
8 Months Ago
Turn off Rigidbody interpolation for Bradley. Should prevent stuttering over network.
8 Months Ago
Regen
8 Months Ago
▆▉▉▋ ▋▅▇▇ ▌▋▅ ▄▅█▆▋ █▆▌▌▊▋ ▆▋▌ ▍▅▆█ ▍▉█▇ ▊▌ ▊█▅▉, █▋▊▇█▌ ▄█▍ ▆▇▅▉▇▋ ▅█▇▌ ▌▌ ▍▅▌ ▌▅▊▊ ▉▊ ▉▇▆▋█ ▄▄ █▋▍▋▉▆ ▄▅▌▄ ▅▊▉▇ ▇▊▇▊█ ▊▋▉▇▅
8 Months Ago
Added upper bound to obstacle blocking Code cleanup Better error messages
8 Months Ago
Test map prefab fix
8 Months Ago
Manifest, fix missing content
8 Months Ago
Merge main -> Bikes
8 Months Ago
Add algorithmVersion to vtex crc if GGXCubeMapBlur Increment sky shader version, forces material rebuild, which forces a texture rebuild