130,349 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Fix emission from being clamped
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added deleteEntityById convar
Takes all ids provided so multiple entities can be deleted at once (eg. deleteEntityById 1143 1144 1145)
                
                
                
                
             
         
        
            
            
            
                
                Lighting prefab with full color palette.
                
                
                
                
             
         
        
            
            
            
                
                Ice shader: use packed textures to reduce texture sampling, and clean up GUI
                
                
                
                
             
         
        
            
            
            
                
                Show all asset types if no search input is provided
                
                
                
                
             
         
        
            
            
            
                
                Added a new Create Asset tool that has a search function, should be much easier to create new custom asset types compared to browsing through the massive context menu
                
                
                
                
             
         
        
            
            
            
                
                Fixed NRE on Arctic Pack item store page (caused from Tomaha snowmobile preview asset)
                
                
                
                
             
         
        
            
            
            
                
                Updated rotation of preview asset for cassette recorder to show it more clearly
                
                
                
                
             
         
        
            
            
            
                
                Added modular car radio to Voice Props DLC item store UI
                
                
                
                
             
         
        
            
            
            
                
                Added a context menu to jump in between the client/server gameobjects of an entity (GameObject/Select Client Server Entity)
Only visible when in playmode in CLIENT SERVER mode
                
                
                
                
             
         
        
            
            
            
                
                Fix amplify package reading content of every single file on initial import instead of only reading shader files
- in theory will reduce full rebuild times
                
                
                
                
             
         
        
            
            
            
                
                Current gait networked to the client
Polished towing interaction conditions
Cleanup
                
                
                
                
             
         
        
            
            
            
                
                Adjust the gesture pack store page column layout to better fit the screen when UI scale is low
                
                
                
                
             
         
        
            
            
            
                
                Adjust skin ids to fix conflict with ice sculpture
                
                
                
                
             
         
        
            
            
            
                
                Show the crosshair when looking at a reskinnable entity
                
                
                
                
             
         
        
            
            
            
                
                Tweaked horses examine interaction so it doesn't show up when trying to pickup collectable while riding
                
                
                
                
             
         
        
            
            
            
                
                Fixed case where IO connections would get lost on reskin
                
                
                
                
             
         
        
            
            
            
                
                Horse legs tweaks
Fixed steering+reversing issues
                
                
                
                
             
         
        
        
            
            
            
                
                Updated legacy shelter description
                
                
                
                
             
         
        
            
            
            
                
                Show barrel and squeeze on the debug cam info panel
                
                
                
                
             
         
        
            
            
            
                
                Merge from root_label_fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                Editor.ForceLabel will now apply the label to the root gameobject even if a non-root object is provided
This would have fixed several issues over the past week with StringPool not correctly generating all of the strings and throwing exceptions during builds
                
                
                
                
             
         
        
            
            
            
                
                Allow players to pick up any sleeping bags/beds if they are in building auth, even if they are owned by other players
                
                
                
                
             
         
        
        
            
            
            
                
                Updated TTT Russian localization (Community Contribution)
Improve DButton center alignment X-axis text inset handling
Fix "Invalid string command" false positive
Implement `-StaticPropSampleScale` & `-StaticPropBounce`
                
                
                
                
             
         
        
            
            
            
                
                Added some placeholder quality level functions to TerrainTexturing so I can remove global quality level going forwards.
Return no quality change for now. Need to figure out which quality settings will need to be monitored for change here still.
                
                
                
                
             
         
        
            
            
            
                
                Deleted leg animator assemblies
                
                
                
                
             
         
        
            
            
            
                
                Horse legs IK setup, still wip
                
                
                
                
             
         
        
        
            
            
            
                
                unarmed anim folder and anims (taken from v3 and will be updated with v4 exports but contain valuable clip meta)
                
                
                
                
             
         
        
            
            
            
                
                Added closest fragment depth sampling for motion vectors sample and fixed history texture format
                
                
                
                
             
         
        
            
            
            
                
                Modify sight checks to use bounding box top instead of bottom
                
                
                
                
             
         
        
            
            
            
                
                Fixed Lua error with DTree node having 0 child elements
Fixed base Lua SWEPs not using correct localization strings
Also removed some useless strings from garrysmod_english.txt
Fixed unicode addon name display for WorkshopDL
Merged Pull Requests
* Localization support for crosshair customization
* Added Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags
* Optimize DLabel autostretch behavior
* Cache gamemode table for gamemode.Call and hook.Run
                
                
                
                
             
         
        
            
            
            
                
                Make bursts feel more natural
                
                
                
                
             
         
        
            
            
            
                
                added mask to 3p shields animations so the prop bones are used and edited shields held postions/holster postions
                
                
                
                
             
         
        
            
            
            
                
                Don't upload "breaking server rules" from the server either
                
                
                
                
             
         
        
            
            
            
                
                Add option to report players for breaking server rules via the F7 menu
- events will only be sent to game servers
                
                
                
                
             
         
        
            
            
            
                
                First pass on making scientist aiming feel fairer
                
                
                
                
             
         
        
        
            
            
            
                
                changed carving/smoothing to use a flat-ended capsule (sphere where the carve starts but with a flat cap) and use a constant depth, oriented to the player's view when carved
- makes carving feel more consistent at different carving sizes as you couldn't easily see how deep the carve would have been before
                
                
                
                
             
         
        
            
            
            
                
                - Improved raise power
- Adjusted angular drag
                
                
                
                
             
         
        
            
            
            
                
                Ensured drawbridges can also be repaired again
                
                
                
                
             
         
        
            
            
            
                
                ▊▋▆▋▅: ▊▇▌▋▉ ▊▆▉▋▇ ▍▋▆▉▌ ▅▍▄██▊▇ ▄█▇ ▆▌▍▊▅▄▉▊::▅▊▍▅▄▊▇▌▅▄
▇▆▄▊ ▅▉▄▋▋▋▇ ▉ ▆▆█▇▆▋▇▍▉ ▇▇▄▅▌, ▌▍▍▇▄▉█▆ ▋▆▆▊▋█▉▇▆▌ ▆▊█▊ ▋▊▇▊▉▆▉▍ ▌▄ ▉▇▊▅▌▇▊ ▌▄ ▍█▅▄▊▄▌(▇▆▄▉▋██▆ ▅▆▍█▍ ▆▋▌█ ▆▅▇▌▇▉▍▆█ ▉█▆▉▉▋▉▋)
▌▆▌▆▆: ▄▌█▍▉▇▅▌ ▌▆▊▋▌ ▉▊▍▍▊▅ ▇▇▌ ▄▍▉ ▊▆▌▆▇█ ▍▅ ▄▄▉██▍. ▊▄▉▋ ▆ ▉▌▋▅ ▍▋▌▉▋▍▍ - ▆▌█▇▍▄▇▊ █▋▊ ▊▋█▅▉ ▉▋▉.
                
                
                
                
             
         
        
        
            
            
            
                
                Ensured siege tower can be repaired again