134,562 Commits over 4,293 Days - 1.31cph!

11 Months Ago
Frontier large planter is now a skin of the regular large planter
11 Months Ago
Applied correct prevent building settings to railroad planter
11 Months Ago
Spray can now allows planters to preserve children when reskinning, fixes plants getting destroyed when reskinning Manifest to fix regular triangle planter socket name issues
11 Months Ago
Woops, unsaved
11 Months Ago
Skinnable can now auto fill the name and Item name if the entity provided is a deployable Set up the skinnable for the triangle planter
11 Months Ago
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11 Months Ago
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11 Months Ago
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11 Months Ago
Merge from main
11 Months Ago
Merge from hopper
11 Months Ago
Fixed blood spray fx not working properly Better particle effects fade out
11 Months Ago
Merge from main
11 Months Ago
Merge from io_research_table
11 Months Ago
Merge from hopper
11 Months Ago
Merge from cookingv2
11 Months Ago
Fixed flame positions and prevent building blockers on cooking workbench
11 Months Ago
Merge from chicken_update
11 Months Ago
Fixed sleep animation Fixed chickens not moving again after sleeping
11 Months Ago
Fixed wrong XP settings
11 Months Ago
Fix broken nucleus grades
11 Months Ago
Compile fixes
11 Months Ago
- Hurt trigger changes (beehive) - Hurt trigger changes (beeswarm) - Nucleus item type changes
11 Months Ago
Merge from chicken_update
11 Months Ago
Fixed Beehive inside/outside check
11 Months Ago
Hooked up idle sfx, doesn't look like the chicken had event driven sfx on any other animations
11 Months Ago
Pickup NRE
11 Months Ago
Placeholder beehive crafting costs
11 Months Ago
- Added chance for hives to spawn on other oak trees - Bee grenade requires nucleus to craft - Client compile errors
11 Months Ago
bee_grenade -> bees
11 Months Ago
Ensure Bee Grenades prefabs reference the correct things
11 Months Ago
- Basic entity setup - Spawn Bee Swarm on explode - Copy/Paste of Flashbang
11 Months Ago
Missing Files
11 Months Ago
Better natural beehive collider
11 Months Ago
Missing files: New Damage type
11 Months Ago
- Bees can no longer damage players in Hazmat suits - Bee sting damage type - Beeswarm Damage updates - Beehive Damage updates
11 Months Ago
merge from fonts_fallback
11 Months Ago
Bunch of arabic font tweaks to fix the weird line spacing
11 Months Ago
Crafting menu: fixed item name overlapping with the workbench level in some languages
11 Months Ago
Update phrases
11 Months Ago
Ensure phrase gets translated when shown as a tooltip
11 Months Ago
merge from fonts_fallback
11 Months Ago
Tweaked fonts order
11 Months Ago
First pass on ragdoll for new chicken model
11 Months Ago
Instead of replacing the font fallback list entirely, just re-order it to use the currently selected language first This ensures that texts using any font at any time can work properly (chat, language menu, any input field)
11 Months Ago
Merge from main
11 Months Ago
Merge from media_projects
11 Months Ago
Change all the hardcoded english strings to phrases
11 Months Ago
Converted mixing table and cooking workbench to rendererlods, normalised their cull distance
11 Months Ago
Added all fonts to the font fallback settings scriptable Removed RobotoCondensed Hotkey TMP asset, was only used in the beltbar
11 Months Ago
Fish & skull ownership item prefab changes