139,291 Commits over 4,352 Days - 1.33cph!

3 Years Ago
Attack Helicopter gunner can now press reload key to reload gun and rockets early
3 Years Ago
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
3 Years Ago
Fixed the unparent fuckery on the launcher attack. Timing improvements on the rocket engine ignition.
3 Years Ago
Convert SeekerTarget into a static dictionary instead of a component that gets added
3 Years Ago
Disable emission on gib materials. Fixes attack heli gibs having headlights on
3 Years Ago
Update the holster offset of the hml
3 Years Ago
Protect turret interaction when there's a driver
3 Years Ago
Fixed incorrect reload time on homing missile launcher
3 Years Ago
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
3 Years Ago
Added parachute gibs
3 Years Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
3 Years Ago
Force gibs for now
3 Years Ago
More launch fixes.
3 Years Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
3 Years Ago
More fixes. IK stuff.
3 Years Ago
Removed bottom collider on T2 workbench to restore previous broken legacy behaviour (allows placing a small wood box underneath that clips through the shelf)
3 Years Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
3 Years Ago
Added parachute backpack lods to deployed prefab
3 Years Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
3 Years Ago
Raised WorkBench 2 under-table colliders to make space for a wood box again. This doesn't actually fix it though - there's something else still going wrong.
3 Years Ago
Rocket & attack prefab fixes.
3 Years Ago
Added lods to parachute backpack (not in deployed backpack yet)
3 Years Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
3 Years Ago
Rocket fx
3 Years Ago
Merge Main -> Attack Helicopter
3 Years Ago
Fixed early exit in AttackHelicopterTurret InputTick + some code cleanup.
3 Years Ago
Merge Attack Helicopter -> Main
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Merge from analytics_aug_23
3 Years Ago
Tweak after merge
3 Years Ago
Implement clan leaderboard UI
3 Years Ago
Resolution/compression tweaks.
3 Years Ago
Explosion stuff WIP
3 Years Ago
Attack prefab setup
3 Years Ago
Merge from main -> global_networked_bases
3 Years Ago
Merge from main -> analytics_aug_23
3 Years Ago
merge from hab_door
3 Years Ago
Added an attack prefab for the homing launcher, instead of it using the RL one.
3 Years Ago
Pos fix & FX prefab update for the positioner.
3 Years Ago
Added root position entity for FX spawning.
3 Years Ago
removing old anim file
3 Years Ago
player anim fixes
3 Years Ago
Parachute canopy LODs
3 Years Ago
Use doubles for physenv.GetLastSimulationTime Add portal scenes just because we can Particle precache for portal maps Add file path to "ERROR: couldn't open." warnings Ported some portal entities The 2 turrets, personality core, fizzler trigger and security camera RPG Missile stops its looping sound when removed prematurely
3 Years Ago
Increase scale of "highlight" effect so it doesn't clip into the mesh
3 Years Ago
Disable instancing when upgrade gibs effect is happening
3 Years Ago
exported hml 3p anims
3 Years Ago
Only send global updates to clients with instanced rendering enabled to ensure server performance is ok Add `limit_global_update_broadcast` convar to control above behavior
3 Years Ago
Ensure everything is disabled when `--normal-rendering` is set