144,228 Commits over 4,413 Days - 1.36cph!

2 Days Ago
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2 Days Ago
- Fixed an issue where shadow lights would be enabled initially and not toggled off by the shadow caching system, so there would be more shadow map rendering that necessary - Fixed the clamping on the min and max framerate distance convars
2 Days Ago
Restored chippy arcade assets filtering mode
2 Days Ago
merge from workbench_upgrades
2 Days Ago
wb2 fix for the fix
2 Days Ago
Save the last open category in F1 items and vehicles tabs
2 Days Ago
Fix prototype visual clipping in wb2
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Fix efficiency visual clipping
2 Days Ago
Phrases update
2 Days Ago
fixes for surplus and reinfored upgrade icons
2 Days Ago
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2 Days Ago
Fixed console not adding sv in front of server command when using the arrows to navigate through autocomplete
2 Days Ago
Added a button to teleport to the associated entity on UGC entries in the admin panel Added global.teleport2entityid command
2 Days Ago
- Updated the max and min framerate distances to be ConVars rather than specified per light - Moved the distance based refresh to another method so it can be checked separately from the framerate limiting checks
2 Days Ago
merge mortar_prototype
2 Days Ago
remove default value on recoil pitch duration
2 Days Ago
Phrase contexts
2 Days Ago
Fixed copypaste names not being truncated in list view
2 Days Ago
Added confirmation popups when deleting loadouts and copypastes files
2 Days Ago
Cherry picking Jenkinsfile changes
2 Days Ago
Added FPBuild to list of files that should be ignored by plastic
2 Days Ago
Merge from workbench_upgrades
2 Days Ago
Merge from main
2 Days Ago
Set workbench_upgrade_icons to false by default. Disables workbench vital panel icons by default.
2 Days Ago
merge from defaultsortingorder_update
2 Days Ago
Merge from main
2 Days Ago
removed gear crafting cost from binoculars
2 Days Ago
merge from workbench_upgrades
2 Days Ago
Reinforced upgrade: healthBonusLevel1: 750>500 healthBonusLevel2: 750>500 healthBonusLevel3: 1125>750 healthBonusIOBench: 750>500
2 Days Ago
efficency now excludes beancans and gunpowder
2 Days Ago
server compil;e fix
2 Days Ago
Merge from parent
2 Days Ago
Merge from main
2 Days Ago
merge from main
2 Days Ago
merge from mortar_prototype
2 Days Ago
Fix terrain and foliage RenderParams rendering layer mask
2 Days Ago
Fixed broken PlayerModelAnimationInspector after last commit, also added better rendering support for child animator systems
2 Days Ago
Refactored how we create and dispose controller handles, much cleaner Fixes priority not being respected for child animation controllers
2 Days Ago
Update WearableReplacementByRace component, now attaches to a skinned mesh and contains sets of SkinSet<->Mesh Needs to be added to each LOD level individually Added an auto populate button that fills in the sets automatically based on name parsing, saves a lot of tedious clicking
2 Days Ago
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2 Days Ago
Fix NRE when no editor window is selected
2 Days Ago
Ensure mask update group is provided
2 Days Ago
Ensure support for weapon attachments and plant genetics throughout the new vending machine sell pipeline
3 Days Ago
Fix animator window always opening (only inject the playable dropdown when the window is focused)
3 Days Ago
mortar flight sound tweaks frag/he mortar explosion variations
3 Days Ago
Fix mortar first person arms disappearing sometimes
3 Days Ago
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3 Days Ago
Merge from main