137,743 Commits over 4,324 Days - 1.33cph!

Yesterday
▉ ▊▆▊▆▍▋ ▄▅▉██▉ ▇█ ▅▉▉█ ▋▉▄▋▍▌▅▌▆▆▇▍▇ ▅▄▅█▇▉▋█▄▉ ▉▅▊▄▌▌ ▉▉▉▇▄▉▇▉▍ ▆▋▄▅█▋▌▉ ▄▆▉▅▄▋ ▄▋▍ ▋▍█▉▇▋ ▆▄▋▊▋ ▊▆▉ ▊▊▉▄▋▊▇▊ ▌▊▉▉▌▇ ▊▉ ▋▉▉▅▌ █▄▇ ▌▍▌▅▋▅▅ ▍▌▊▌
Yesterday
Merge from naval_update, give scientists real entity weapons instead of lightweight fake weapons
Yesterday
Merge from shadow_presets
Yesterday
merge from health_display_immoirtal_check
Yesterday
Merge from main
Yesterday
switch to dumber immortality check to fix compile issues
Yesterday
Fix compile error in BoatBuildingStation when build option is set to NONE
Yesterday
Re-applied 142709 Updated some mp4 videos in the settings menu to webm, mp4 is causing issues on some machines
Yesterday
Fix compile error on client
Yesterday
Re-applied 143419 Fixed swedish language not selectable in the language dropdown
Yesterday
Merge from give_scientists_real_weapon_entities
Yesterday
Added the shadow quality presets back to the MenuUI2_Settings prefab after the merge from main
Yesterday
merge from boat_sails_fixes
Yesterday
Fixed a compile error after the merge from main
Yesterday
merge from health_display_immoirtal_check -> main
Yesterday
Added immortal check before showing health info of entities
Yesterday
Added Coconut Collider Mesh Updated Coconut World Model to use Collider Mesh rather than Capsule Collider Coconut will now not roll indefinitely
Yesterday
Merge from main
Yesterday
Clean up suppressive fire flow, early out earlier if irrelevant to not waste time calculating accuracy, and never calculate accuracy if we are doing suppressive fire
Yesterday
Golf test course (+ mediascenes folder)
Yesterday
fix after merge
Yesterday
Removed shader debug symbols from various shaders that had them left on
Yesterday
Delete component used for lightweight non-entity weapons + codegen
Yesterday
Fix npc rushing after landing a few shots on the player, required new handling with weapon entities
Yesterday
Merge from shader_variant_cleanup
Yesterday
Merge from main
Yesterday
Updated Salvaged Axe LOD 3 to be even lower
Yesterday
▅ ▆▍▆▉▌ ▆█▇ ▅▊▍▋▄ ▅▋▅▇ █▊▇ █▅ ▇▄▄▇▅█ ▌▉▄█▄▉▋▄▍▅▇ ▄▋▆ ▋▄▋▉▆ ▋▇▄ ▋▋ ▊▉▋▄▊ ▆▉▉▅▍ █▊▊▉▊▉█ ▋▆ ▆▄▉▉
Yesterday
Fixed string light bulb rotation when deploying them on floor/ceilings
Yesterday
merge from fix_submerged_states
Yesterday
merge from deep_sea_network_range
Yesterday
String lights line renderer now use local space positions, deployable on boats
Yesterday
Updated LOD 3 on Salvaged Axe World Model
Yesterday
Fix reload sounds not playing (does not support swapping weapons for now)
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Hopper and door controller not deployable on boats (performance reason, they can wake up a sleeping boat)
Yesterday
Flagged more prefabs to be deployable on boats
Yesterday
texturing progress - apartment complex prefabing windows and glass, S2P scene
Yesterday
merge from main ( kept destination viewmodel prefab conflict changes)
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Added Salvaged Axe World Model Updated Salvaged Axe Textures to Enable Texture Mip Streaming
Yesterday
merge from painting_autosave_timer -> painting_qol_fixes
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Disabled IO snapping on boat for now, it doesn't work well