130,443 Commits over 4,201 Days - 1.29cph!
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Merge from hackweek_boxsorting
Fixed sorting settings missing some localization
Merge from main (this is broken, manual protobuf rebuild to follow)
Added generic crockery props to project
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Fixed outdated material reference in some player seeds
changed material applied to knight armour helmet imports
Merge from save273 - Staging wipe
Merge from directional_foliage_displacement
Replace overwritten/corrupted texture bundle
Remove debug code and more clean up
Optimise displacement calculations
Fix square displacement
Make displacement factor softer and clamp magnitude
Improve blend compress and displace vectors
Clean up
Switch fog of war back to the background thread, seems to work locally?
Merge from attackheli_fixcar_changes
Merge from krieg_boulder_outline
Merge from egghunt_invis_fix
Merge from hackweek_boxsorting
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default
Enabled on Large and small wooden boxes, coffin
Merge from elevator_power_qol
main -> building_planner_viewmodel
vehicle_ui_sidecar -> main
Make sure the sidecar is added to the f1 vehicle menu, it was missing
vendor_drone_accessibility -> main
main -> drone_accessibility
merge from puzzle_reset_changes -> main
Redo codegen becasue it was failing to merge
merge from main -> puzzle_reset_changes
Increase the speed of player elevators (3m/s -> 5m/s)
Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time)
S2P
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset
S2P
Remove old elevator IO entity
Fix power status not updating properly when an elevator is killed
Add the rest of the SpawnGroups in arctic to the single puzzle reset
- otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
Merge from hackweek_boxsorting
Ignore snowmobile spawn group since it doesn't track snowmobile count
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
Show what SpawnGroup has been looted in the ddraw
Update sort button to restore previous padding settings