140,339 Commits over 4,352 Days - 1.34cph!

Yesterday
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
Yesterday
Fixed console not selecting its input field when opened the first time
Yesterday
Removed rich text on search bars again
Yesterday
Added Save As.. functionality Removed Mute tool Escape cancels dubbing
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
new_console-ui -> main
Yesterday
Fix rich text (again)
Yesterday
new_console-ui -> main
Yesterday
Ensure command list properly works when clicking on a convar
Yesterday
new_console-ui -> main
Yesterday
Remove the gap in the autocomplete button
Yesterday
- Setup script execution order for developer tools/console/error - Setup after TMP has initialized (seems to cause less issues on initial check) - Cleanup into a single file
Yesterday
Replace changed settings assets with main
Yesterday
Ensure error ui starts up early enough in script execution order
Yesterday
Replace Clear args dispatch with cpu clear for instance arguments
Yesterday
Stupid unity alpha calculations
Yesterday
Ensure legacy error ui does the same thing
Yesterday
Ensure new error ui doesnt render if erroroverlay is false.
Yesterday
Merge from armored_ladder_hatch
Yesterday
Adjusted position of square hatch to match the regular hatch
Yesterday
Merge from ladder_hatch_offset_fix
Yesterday
Merge from main
Yesterday
Wick spawn FX.
Yesterday
Merge from divesite_e_crate_adjustments
Yesterday
Merge from easter2026_dlc
Yesterday
Merge from coloured_buttons
Yesterday
Merge from shield_recoil_fix
Yesterday
Fixed shields causing recoil to the attacking player when hit with ranged weapons, should only happen for melee hits
Yesterday
Merge from main
Yesterday
Fix geoclip InitBuffers function Disable heightmap mips Disable collision test code with ifdefs
Yesterday
big button colour values changed to be more white in the tintable areas to prevent other colours being too dark.
Yesterday
Merge from fog_map_edge_fix
Yesterday
Possibly fixed small strip of pixels that get revealed on the far edge of the map when fog of war is active
Yesterday
main -> new_console-ui
Yesterday
- Build errors with a string builder - Append new line between message and stack trace
Yesterday
Can now ctrl scroll to increase/decrease scale without having to always change the convar
Yesterday
Add admin clientvar 'ESPCanvas.ShowVoip' to show icons on players who are currently communicating over in-game voice. Works like 'ShowHealth', only in effect whilst spectating
Yesterday
Wire up Global.consoleScale to the new console font scale
Yesterday
Added a button to clear the current attachment
Yesterday
main -> new_console-ui
Yesterday
Switch entity thinking to doubles * CBaseEntity.ThinkSet, SetNextThink, GetNextThink, GetLastThink, SetLastThink Switch HUD animations to double curtime Switch suit chargers to doubles Switch ENT:ExpressionFinished to use doubles for timing Fixed NPC turning overshooting CAI_Component.GetLastThink float to double
Yesterday
Hopefully stop everything breaking in primitive mode
Yesterday
merge from new_console-ui
Yesterday
Fixed gamemode restricted items not showing up as red in the item tab
Yesterday
preserve_unitask -> main
Yesterday
Preserve unitask from IL2CPP stripping
Yesterday
generate_commands_2 -> main