873 Commits over 2,741 Days - 0.01cph!
update tutorial medal times
raise volume of pedal sounds, unsaved tutorial changes
cinderblock material, tutorial map updates, reduce bloom, remove collision on start and end zones
tutorial map progress, blend file updates
more track piece source file updates
track piece source file updates
fixing material path for scaffold pieces
grass pieces, more scaffolding pieces, tutorial map progress
tarp wall scaffold pieces
fix broken rendermesh on track piece
set tarp mesh to static on scaffold prefab
fix pivot points on half pieces
texture/material clean up, scaffolding prefabs and clean up, remove old models, fix missing models in existing maps
Use sphere traces in UnicycleController (#64)
Add move history gizmo to UnicycleController
Shows path, velocity, ground trace normal
Merge pull request #71 from Facepunch/issues/64-stuck-on-angled-geom
Use sphere traces for movement / grounded check
only respawn after falling if we're still dead
remove old blockin pieces, organize textures/materials, scaffold (WIP), chainlink fences, new plywood track pieces, track piece prefabs, new skinny pieces, half size pieces, new tyre obstacle(WIP)
scene for testing movement on angled track pieces, remove shake from camera, some tutorial map work and welcome message, blend file updates
move unstuck.TestAndFix() back to where it was
I moved this to see if it helped the sticking problem and thought it helped, but its better where it was
update tutorial scene and checkpoint text, unsaved blender file
no hud if we're in tutorial, unsaved blender file changes
adjusting tutorial lean jump section, fixing issue with reseting
dont count tutorial zones as checkpoints, only show hints once, fix reseting, scaffolding models, bool for turning tutorial on and off
fixing tutorial brake door bug
nature models, more track piece work, tutorial map work, more tutorial hints, tutorial hint messages, materials and textures, less tilting from pedaling, sample scene in blender
obstacle props, remove old block in props
replacing old set of track meshes, some prop models, materials, organizing
fix tiniting issues, more scaffolding pieces, plywood material changes, decals, inflatable materials, fixing more normal issues on scaffolding, code for tutorial stop door
make default floor height 96 for grid tool, more work on tutorial scene
add direction indicator to track pieces, start on tutorial scene
add box collider, course timer, and sounds to player prefab
adding more geo to track pieces with large surface area
more angle pieces, place holder decorative props
fixing a few texturing and transform errors
better naming convention, skinny pieces, reorganization
narrow track pieces, fixing various issues with normals and face directions
scaffold and more wood tileset pieces
enable static, ufmap file, s1 update
test scene update
Merge branch 'main' of sbox-unicycle-frenzy
start on wood track tile set pieces, plywood material
Merge branch 'main' of sbox-unicycle-frenzy
dev material for blockin track pieces
more track pieces, name changes/organization