202,303 Commits over 4,171 Days - 2.02cph!

10 Years Ago
More projectile stuff, bow shoot ability groundwork
10 Years Ago
More fx files.
10 Years Ago
Unnecessary mesh in this prefab.
10 Years Ago
Bleeding drips.
10 Years Ago
Atlas and parts for violent impact spray.
10 Years Ago
Secondary fx blend style for comparison. Maybe better.
10 Years Ago
Fear fx files.
10 Years Ago
Fear and Alerted fx.
10 Years Ago
Blend improvement Crunched the new textures down to nothingness. Missing prefabs.
10 Years Ago
Bugs.
10 Years Ago
Final polish and added the FX lineup to graybox scene.
10 Years Ago
Rectangular lots, a few tweaks.
10 Years Ago
concrete slabs models, LODs, COLs, ready to place prefabs, textures powerplant dressing update
10 Years Ago
Gave player goals some special treatment in Agent+Goals.
10 Years Ago
cursor fix, maybe...
10 Years Ago
- Massive savegame rework and tidyup - Furthest level reached is now permanently saved - Deleted a bunch more now-unused files
10 Years Ago
- Nerfed cannon a bit
10 Years Ago
modified rowhouse mats and mesh
10 Years Ago
added window
10 Years Ago
updated rowhouse
10 Years Ago
blueprint unlocking
10 Years Ago
10 Years Ago
-removed useless function(leftover from attempted changes) -dbl click breaks follow.
10 Years Ago
Updated input module to handle multiple selected items
10 Years Ago
Reset controller on main menu entry
10 Years Ago
FOR FUCK SAKE burner rig/setup FOR FUCK SAKE burner prefab !A burner animation + animation controller
10 Years Ago
Merge from main
10 Years Ago
Retired Deployer and DeployGuide scripts Converted all deployables to use the planner entity for deployment Network++
10 Years Ago
Manifest
10 Years Ago
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10 Years Ago
TENN-15 - smash anims + clips Owl - improved serve walks ( translates further, added outros & hooked up to player controller)
10 Years Ago
TENN-15 - Smash anims TENN-15 - Smash anims Owl -Serve walk update
10 Years Ago
Added buildingobject LODs
10 Years Ago
Making combat code a bit more generic and sensible
10 Years Ago
Removing some dead goals and actions
10 Years Ago
Decay protection points use sockets (faster than physics query and actually reliable)
10 Years Ago
Re-added deployer for locks (until we have something better for them)
10 Years Ago
Merge from main
10 Years Ago
Merge from main
10 Years Ago
VicinityEffect tweaks Fixed StatCollection.AddStatMinipulator always outing a null stat modifier
10 Years Ago
Merge from projectiles
10 Years Ago
Fix bounds check in SetBoneMatrix/GetBoneMatrix methods ConVars created with CreateConVar()/CreateClientConVar() now have their default value set Fixed memory leak in Lua-created ConVars
10 Years Ago
SoundFade tweaks for andre Bail early when trying to StartSound on an AmbienceEmitter that's not active in the heirarchy
bot
10 Years Ago
Automated Linux Build #195
bot
10 Years Ago
Automated OSX Build #195
bot
10 Years Ago
Automated Windows Build #195
10 Years Ago
Standard terrain and terrain-blend support for 8 splats
10 Years Ago
Fire Threat must use an Add Stat Modifier for the modifier to apply (bug in Percentage Stat Modifier handling?)
10 Years Ago
reverted that last one
10 Years Ago
Updated character select to use new input