201,232 Commits over 4,171 Days - 2.01cph!
Fixed painted images not saving correctly
Added Sqlite/byte/memorystream tests
Added maincamera script to apply ambient and camera frustum shader params (fix for missing ambient light)
Fixed skydome light layer mask to include transparent FX (fix for missing direct light)
Removed unused behaviour settings refs in PlayerController+Units
PlayerController command handling clears player created desires for the selected Unit unless if shift modifier is used
Normalized desire consideration
crossbow reload anim length now matches ironsight start point
Console system to its own library
Console system to its own library
vm crossbow source update
debug stuff for ownership
Reduced temporal-aa jitter at shore at near co-planar intersections
Switched back to taa uniform helix sampling (4TX); reduces local reflection jitter
small water catcher tap collider
- Added some more asteroid test rooms and added brush b variety to others
- Rebuilt asteroid tileset/prefabs
Fixed water fog dithering causing it to be ligher than it should
Fixed shader error for server build
airfield work backup
Tower antena models/LODs/COLs/Prefabs
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Fixed water purifier interaction issues on server restart... or so I hope... (RUST-1109, RUST-1137)
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- Vacuum enemy nerfed a bit
- Tweaks to flows
- Asteroid tileset test room changes. Disabled larger rooms, removed some of the extra filler stuff.
Fixed viewmodel shadows going crazy after disabling temporal-aa
Fixed shadow flickering when temporal-aa is enabled and viewmodel is toggled
tssaa: replaced trinary minmax with luma on reversible tonemap ops to prevent artifacts like the sun's dark halo
tssaa: feedback param tweaks
More b25 shader updates, including a standard core shader change that reduces alu
weapons that drop from players hands are now eligable for ownership transfer when picked up
ownership transfer happens on a per-item-looted basis rather than everything in the body upon first loot
large furnace no longer placable in water
refined metal added to double toptier door cost
VicinityEffectTrigger deleted, replaced by generic the PhysicsListener system
Pre/PostSimTick through ECS
Senses using distance
fixed flamer particle effects bouncing
added 3rd person aiming / throw animations for the rock and spears.
fixed a bug with the IK hand holding for the bow / spear / rock weapons
Fixed data being repeatedly added to senses.
Decreased portrait RenderTexture size, also made them update less frequently
Portrait manager doesnt continuously recreate textures like a tit
Changed how blueprints/xp are wiped, so server owners can roll back by renaming the db files if they want
Removed equip action from Interaction.PickUp