200,005 Commits over 4,140 Days - 2.01cph!
move animal eating to a bool isntead of trigger
Made terrain height and normal textures readable at runtime (required for coarse map generation)
removed accidental setting of isEating true
Optimized coarse height and slope map generation in standalone builds
Cursor and camera speed tweaks.
No effect balls created from movement.
Added masking for truck painting
trying to untangle crap 1
trying to untangle crap 2
fixed error log (deleted and reexported) in human wave fingers anim and readded to human controller
triggerDeconstruct on wood hut building
Cam tweaks.
Removed walk ball.
Added deconstruction parameters to buildings, and removed the old deconstruct interaction from the building data.
Small Wooden Hut is now using the new deconstruct animation trigger.
New, very basic character framework with lots of TODOs
Deconstruction now waits for an animation callback via the StateMachineBehaviour API, before it destroys the entity, spawn the items and play the visual effects.
Fix fallback always being applied.
Added the timeout fallback to parameters, so that it's adjustable per building in data.
Timeout fallback is now on scaled time, rather than unscaled.
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
Broadcast mask with other decal data
Mask works in game
progress - vertex painting
New Beep Build: new decals, fixed speed cams, fixed bug report
Changed decal/deferred-decal emission intensity property to hdr color value and fixed it not being applied
Fixed
Beep - small material fix
cherrypicking the deferred decal shader fix
Fixed deferred decal shader writing roughness instead of smoothness (error on docs)
Disable stats properties generator
Fixed escape key on Build/Craft menus
Attempt to fix gbuffer channel interference in decal shader
Building blocked message is only shown when in building mode
Holding a hammer also enables the building blocked message
Cleanning up/wrapping UIManager escape handling, PlayerController radial input stuff
Fixed "goto" abilities appearing the selected unit radial (on self)
Fixed "pick up" interaction being shown in radial for held items (althought disabled, now hidden from UI)
Renamed a poorly named parameter