200,001 Commits over 4,140 Days - 2.01cph!
Injectors, Collaboration progress
Changes to how negative AI DSE contributions are handled
Fixed foliage displace shader d3d11_9x compilation error
Merged foliage shader fix
Collaborations first draft. AI Module added to humans. People hug a lot.
profile samples for GamePhysics
rolled back to 5.4.0p1
Added Conversations as Collaborative behaviours (kinda broken)
Added "social" tag to some animator states in the HumanController
Added RandomiseAnimationTrigger Action
Fixed AnimatorParameterDrawer being slow as shit
Renamed StatParams > StatData, reimported data
Support for setting a stat via a stat manipulator
Visibility / Noise / Odour are now Vitals
Vital max values can now optionally be imported from the spreadsheet
Let's not comment out vitally important stuff
Initial pass on Stance effects which don't depend on movement.
Current value modifiers no longer also modify max value
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
Basic character now working in both CLIENT+SERVER and separate CLIENT/SERVER modes, with prediction. Added CSP test scene.
Building privilege is also checked at the construction placement position, not just at the player position
fixed hugging/making love bool transitions in humans
updated trims and textures
Unified DecalDictionary and ParticleDictionary into EffectDictionary
Added support for foliage displacement prints
Added foliage displacement trails to players
Fixed profiler sample mismatch introduced with
16568 (spamming when looking at terrain)
Added F1 menu with FOV slider, defaults to 70 so I'm not ill again
Cam turn speed is halved when zoomed
Renamed Action methos to be more consistent and cleaner
Ok Unity, we won't use Start as a member name in ScriptableObject :|
Started item scriptable objects, ItemDatabase and tools
Fixed server ssao texture format error; now detecting null device
SSAO texture format error to warning
Item DB loading, building list and dic
DebugUtility won't fuck with empty scenes in playmode
Removed SocialRoleParameters, SocialRoleDefinition now holds a DSE
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
Quick optimization for OBB.Contains
Editor fuckerrrrrrrrrrrrry
UI Manager change modal definitions now at the end of the frame rather than immediately (and made a function that also allow you to do it immediately, if that would ever come up as a use case).