199,178 Commits over 4,140 Days - 2.00cph!
Disabled MaterialColorLerp (memory, performance)
Stone block set vert count reduction, prefabs update
Finally got round to fixing the no server / kick crash
Added TimeWarning.BeginSample / EndSample (for coroutine profiling inside plugins)
Seems to be working fine.
more disconnect/kick imrpovements
Rocket launcher world model uv fix
Metal block set vert count reduction, prefabs update
Fixed SteamServer issues.
Merged from main to steam
Reduced stuttering and GC from workshop skin loading (this needs rethinking)
less detail on wall.frame.stone LOD0
Experiment: More granular network cells (64 meters per cell instead of 126.5)
unit health bars only update on health change event, not polling update
wall/window/doorway metal tier LOD0 further optimization
playing demos loads the world in properly
Merge from vertex_count_simplification
Server sends full snapshot when recording a demo
Plant skin instantiates are load balanced
Merged demo recording into main
Merged demo recording into main
reworking hex blocks to fit larger scale. fixing dirt hex blocks
Rebuilt plugins just in case
Presumably fixed workshop skin load issue on Windows
Fixed plant skins not recycling
blocked out some kill feed code
Client side plant entities pool
fixed a bug with the muzzleflash being offset improperly