199,197 Commits over 4,140 Days - 2.00cph!
Merge from vertex_count_simplification
Server sends full snapshot when recording a demo
Plant skin instantiates are load balanced
Merged demo recording into main
Merged demo recording into main
reworking hex blocks to fit larger scale. fixing dirt hex blocks
Rebuilt plugins just in case
Presumably fixed workshop skin load issue on Windows
Fixed plant skins not recycling
blocked out some kill feed code
Client side plant entities pool
fixed a bug with the muzzleflash being offset improperly
fixed sounds playing out of synch on the sawn-off shotgun viewmodel reload
lowered cost of flame turret
fixed lock position on locker
out of stock vending machines show up as red on the map
Rugs, Chairs, Tables can only be picked up with TC access + hammer equipped
chair cost reduced
table cost reduced
Some basic drug selling code working. Plus refactoring in the HeldItem classes and elsewhere.
Added extra vision dist mod for cops looking for criminals
More efficient NPC hover, only looking at the character layer
Drug selling works in Client+Server mode
Sellable item count reduces correctly after use
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Physics sound velocity to volume scaling is a little lighter
Minor optimization when creating sounds that don't use local voice limiting
More in depth profiling on SoundManager.RequestSoundInstance
combat chain start/finish events
kill feed collates killers/victims properly
Fixed NREs when disconnecting from a demo