199,197 Commits over 4,140 Days - 2.00cph!
Enforce ClientAdmin setting on convars
Converted some methods to properties
combatchain now manually start/stopped during board shrink kills
Fixed craft canceling sometimes losing resources when inventory is full (RUST-1587)
prep for unit icon automation
Fix for reduced network distance since
19599
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Automated Windows Build #624
DecorDeployables only show health when below 90%
Vending machine out of stock fixes
c4 won't stick to DecorDeployables
FOR FUCK SAKE scene for camera icon
Dense bushes have an extra LOD
heli always strafes with napalm regardless of TC coverage
napalm only damages players (not buildings or deployables)
lowered cost of autoturrets
autoturret parts can be found in purple boxes and slightly more common in radtowns
Added a medium bush to the extra LOD ones
Ensured bushes despawn beyond network distance
re-scaling dirt hexes and making sure they match up
fixed rug not being destroyable
FOR FUCK SAKE unit icon stuff
Maked buildings by nav modifiers as being buildings. NPCs won't get random paths that end inside buildings anymore. Removed orphaned meta files.
Kill feed now uses correctly team-coloured unit portraits
Tweaked vehicle physics to better suit the server delay (hopefully)
Better solution for building walkable zones
New nav system for my test map
Wider nav obstacles to stop NPCs clipping through
Vehicle spawns on Testmap_Smaller
Improved AI door handling.
Fixed falling through road
Merging in AI work + vehicle tweaks + fall-through-ground bugfix.
FOR FUCK SAKEI wip icon stuff