201,593 Commits over 4,171 Days - 2.01cph!
Rocket factory progress / new paths throughout the level
The territory map is now only updated if set dirty
Fixed effects.bloom disabling the effect instead of switching between low and high quality
Various UI and game state cleanup/refactoring
Territory Location Selector caching fuckery
Various UI overlay fade fuckery
Mine loot in mines.
Various fixes.
Moved entity bounds check to worldManager post spawn routine
InteractionPositions never check if blocked more than once per physics step
Session runs PostStartNew prior to playing cutscene where applicable
Fixed bad GameState checks in ECS
Fixed human_walk animation (frankie please check import settings)
Snow weather tweaks
Branch attachment fixes
JenkinsFile for Unity 2017.1.0b7
Fixed building placement NRE caused by disabled ScreenShake effect
adding icon font, new unit panel texture, wip UI work, changed unit panel
recoil compensation baseline
only enabled on ak47 and lr300 to test (some bugs left)
Disabling itemskins no longer stops skin downloading, only the expensive skin apply, so the item icons always exist for the inventory
Renamed junkpiletest to junkpile_a
Deleting a PSD that apparently is evil
test map change, control lowered to 100, 2 capture tiles
Mission accept/decline and other mission work. Needs a couple of fixes.
The first of the promised "fixes"
Rage consideration, removed Feels Threatend condition from Flight goal
Minor UnitView.OnPlaySound optimisation
Various territorial AI tweaks
wip stuff.
hardcoded tile fall to be turn 80 until I change it to be an action, so we can test control mode
Moved powerline poles to world layer