200,687 Commits over 4,171 Days - 2.00cph!
Moved to post stack v2 beta
Added post processing volume manager, more post support in weather system
Subtracted packed batches to repack later with improvements
nuked everything relating to CommandBlock. (broke capture and tile fall actions probably)
Cubicle walls LOD/COL/prefabs
Fixed drugsellzone NRE on client
More post & weather cleanup, fixed weather not being properly set on load
post profiles for all weather types
Custom map marker boilerplate
Made IGrid non generic (use BaseGrid for generic things)
Exploration grid now has its own GridData
cloud mesh now no longer creates a bunch of quads, but instead re-uses vertices where appropriate
Fixed DrugSellZone client NRE and set it to not show sell notifications if it's the first Deserialize.
Player created map makers WIP
Disable camera controls while creating map markers
prototype zone blockout
fx files
fixed goblin more
skele anim fixes
npc flinch anims
Fixed static entities not actually being added to the grid when loading from a scene in the editor
Sped up fixed delta time while at high speed, fixes some weird physics sleeping issues
Working on issues with CharacterState pooling
CharacterState pooling work
Fixed several build compilation errors
Fixed crafting screen 3d preview image blocking buttons (bug 873)