200,327 Commits over 4,140 Days - 2.02cph!

8 Years Ago
merge bag shit
8 Years Ago
BehaviourChainFilter.EntitySources.UnitItems now includes items held in containers
8 Years Ago
female hair improvements(?)
8 Years Ago
missed files
8 Years Ago
files from last checkin
8 Years Ago
Subtracting EAC API update
8 Years Ago
latest art
8 Years Ago
Eliminated more GC allocs from Ragdoll / RagdollInheritable
8 Years Ago
Fixed both spears, hammer, stone club missing holster points
8 Years Ago
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
8 Years Ago
BuildingRequiresItem condition evaluates items in carried containers when used in the TargetBuildingCarriedItems mode
8 Years Ago
gas pump greybox - scene update
8 Years Ago
more holster fixes (bow, hand axe, wood club, bow)
8 Years Ago
fixed a bunch of bugs with rounding errors in resource dispenser crappier tools now yield less total ore when playing the minigame (as intended)
8 Years Ago
supermarket shelves greybox - scene update
8 Years Ago
Made supermarket greybox bigger. Basic scene setup and dressing
8 Years Ago
tree source
8 Years Ago
both new trees have "collision" mesh with material "collision" to use for mouseover help
8 Years Ago
Removed Consume Item ability because we don't need it. Self abilities on radial shouldn't check UI exposure
8 Years Ago
Added coverage queries (CQ) explicit origin occluded binary state result Added CQ custom origin visibility result Added CQ smoothness speed factor input
8 Years Ago
Gas canister props models/LODs/COLs/Prefabs
8 Years Ago
going in circles...
8 Years Ago
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8 Years Ago
fixing UI intro anim for consecutive match, adding the battle UI fading during the outcome while I was at it
8 Years Ago
Fixed unit attachments not being properly unblocked sometimes. Removed potential trailing reference to attached entity
8 Years Ago
flare changes
8 Years Ago
Added auto material repacking when source textures change size Updated packed mats, maps and db
8 Years Ago
Fixed coverage query registration handling
8 Years Ago
Fixed filter mode in packed texture
8 Years Ago
ore node hotspots now use coverage queries
8 Years Ago
More work on navmesh grid.
8 Years Ago
Fixed NRE in UnitGroupCondition when the target entity had no group Modal UI windows now share common tabbed navigation Added UnitDetailView portrait spinning Removed UDV items listing (pending new features)
8 Years Ago
merge from main
8 Years Ago
Supermarket counters and cash register
8 Years Ago
Fixed combat music (and probably various other triggers) Disabled raiding goal plan that contains an empty GPV
8 Years Ago
Updated female textures & playermodel
8 Years Ago
Updated BaseColor
8 Years Ago
hacky pine tree collision fix
8 Years Ago
Tab title crap
8 Years Ago
Game Mode unlocks WIP
8 Years Ago
Facilitated getting off ladders at the top
8 Years Ago
Array tests seem kosha
8 Years Ago
tabs tweaks
8 Years Ago
UI fuckery
8 Years Ago
More
8 Years Ago
More
8 Years Ago
Dont change cursor state for a default interaction that is not available Fixed lingering tooltip when opening radial
8 Years Ago
Female head seam geo/skinning & female light skin sets
8 Years Ago
Fixed coverage queries frame depth mismatch
8 Years Ago
built data