200,327 Commits over 4,140 Days - 2.02cph!
BehaviourChainFilter.EntitySources.UnitItems now includes items held in containers
female hair improvements(?)
Subtracting EAC API update
Eliminated more GC allocs from Ragdoll / RagdollInheritable
Fixed both spears, hammer, stone club missing holster points
Fixed animal model root bone references often being the parent game object instead of the root bone of the rig
BuildingRequiresItem condition evaluates items in carried containers when used in the TargetBuildingCarriedItems mode
gas pump greybox - scene update
more holster fixes (bow, hand axe, wood club, bow)
fixed a bunch of bugs with rounding errors in resource dispenser
crappier tools now yield less total ore when playing the minigame (as intended)
supermarket shelves greybox - scene update
Made supermarket greybox bigger.
Basic scene setup and dressing
both new trees have "collision" mesh with material "collision" to use for mouseover help
Removed Consume Item ability because we don't need it.
Self abilities on radial shouldn't check UI exposure
Added coverage queries (CQ) explicit origin occluded binary state result
Added CQ custom origin visibility result
Added CQ smoothness speed factor input
Gas canister props models/LODs/COLs/Prefabs
fixing UI intro anim for consecutive match, adding the battle UI fading during the outcome while I was at it
Fixed unit attachments not being properly unblocked sometimes.
Removed potential trailing reference to attached entity
Added auto material repacking when source textures change size
Updated packed mats, maps and db
Fixed coverage query registration handling
Fixed filter mode in packed texture
ore node hotspots now use coverage queries
More work on navmesh grid.
Fixed NRE in UnitGroupCondition when the target entity had no group
Modal UI windows now share common tabbed navigation
Added UnitDetailView portrait spinning
Removed UDV items listing (pending new features)
Supermarket counters and cash register
Fixed combat music (and probably various other triggers)
Disabled raiding goal plan that contains an empty GPV
Updated female textures & playermodel
hacky pine tree collision fix
Facilitated getting off ladders at the top
Dont change cursor state for a default interaction that is not available
Fixed lingering tooltip when opening radial
Female head seam geo/skinning & female light skin sets
Fixed coverage queries frame depth mismatch