199,645 Commits over 4,140 Days - 2.01cph!
Fixed another incorrect UI material
Better labels on new unlock definitions
Increased width of some label fields in the Player Progression Widget to reduce text overlapping
Fixed IsCarried animator bool not being set when an item is placed
Fix boxing on equality check in Vector2b, Vector3b and Vector3i.
Made hair items uncraftable/unavailable
Merge skinupdates to main
Changed the order of some CmdNextTurn actions
Disabled auto start of AI game while I track down cmd verficiation issues
* Fixed SWEP.TranslateFOV set the FOV to 0 when invalid return value is given
* Moved player/footsteps/snow*.wav to fallbacks/
slot type icons for wear category hides why you have an item on the slot.
hacky SkinnedMeshCollider test
Even more tooltip fiddling
rock_huge_01 remodel - files/prefab
lost and found central mountain rework
Yet more tooltip fiddling
Slight ordering change in item stats editor
Agent and SmartObject editors
Removed BaseEntity.IsUsable (remains on Building)
log colour tags stripped in batchmode
steamworks files, app id, proj settings
Fixed race checkpoint
Added race description dialog
logging, disable end turn button when clicked
Added secondary item management module to humans as they kinda need that for tools and stuff.
Improved gathering for fire.
Temporarily disabled emote AI because it's annoying.
Fixed shadow meshes on wall and fountation prefabs
Added new GameLogger class and moved new logging stuff to it
GameInstance has a GameLogger
Changed the default value for tv_maxclients from 128 to 64
branding/icon update because i have my priorities in order
debug misc
AI modules can be flagged as high priority and will be evaluated before all other modules
game viewer state changes now get logged