199,645 Commits over 4,140 Days - 2.01cph!
Fixed missions not be killed when last player leaves
Race bar populated but hidden when race mission is joined
Host matchmaking now sends a new message to client when they're queued (ie there was no other waiting player so the game wasn't immediately started).
Added OnJoinedMatchMaking client event.
Reworked some BGQ to use the new event
Fixed maxhealth not updating between server and client.
bunch more work on island-02
Scene backup.
Less ridiculous helmet overlays.
Merge from weekend_branch_2
menu UI now listens for OnJoinedMatched event and kicks off a AI match automatically if the checkbox is enabled
Various Stats & Senses optimisations
DataAsset equality members & operators
New TemperatureSimulator calc, updated insulation values for various pieces of clothing
TemperatureGrid this[] cleanup
TemperatureGrid refuckoring
Heat map contribution of campfire is 0.5
Race mission shows countdown
fixed gaps in the sedan model
Further cleanup of weighted things
People now remember the last entity they looked at and won't look at it again while wandering
Added some optimizations and more profiler hooks to the AI systems.
More optimizations to AI system.
Fixed Vector2i equality allocating.
Fixed shadow cascade blending in shadow quality 2
Moved occluders material to generic location Building/materials + added shadows material
Removed TraitSettingsWrapperDrawer.
Added a couple of missing Serializable and AssetMenu attributes.
Test data in Twat personality.
Goals can inherit their score from the parent module
Removed obsolete conditions list from AIModuleSettings
AI module nodes in the AI designer now display their DSE and enabled toggle
Model and hitbox for owner and proxy
fixed null personality in data causing NRE.
Building module is back in (but probably needs balancing).
AI designer goal copy/cut & paste
Scene stuff
Climate & sky