199,292 Commits over 4,140 Days - 2.01cph!
▌▄▅▍▊ ▌▌▊█▊▋▆ ▊▄▊▍▉▉▍ ▋▄ ▆▊▅ ▋▊▄▇▇▇▄ ▋█ ▊█▄ (▋▌▅▊▋▌ ▉▌▄▌▄ ▄▉▇▋▌▌▇▋▉)
Fixed bad cloud billboard mesh import settings causing weird flickering bug
Merge from weekend_branch_5
Private matches no longer modify player records (win/loss count, xp)
Slightly improved invalid destination detection for AI.
Another AI improvement to invalid destinations.
Fix spawning in on maps with no gang buildings
Hopeful fix for negative scale warning spam when navgrid is enabled
close friends list on invite sent
Assigned updated gang visuals from Paul's info
Assigned gang head styles as well
fixed foot IK twitching on arrows
Mostly fixed being able to skin/butcher corpses while they are being held by a unit
Working on syncing temporarily global objects properly
disabled foot from sticking on worldmodel weapons
Various UI, lighting, post & weather
Fix deliver item mission bug
Fixed list assignment bug that was stopping delivery missions from showing info when a player approached the delivery target without the delivery item.
Get UI info messages showing up correctly
Fixed Showmans gang spelling on gang select screen
Bit of a hack, but fixed init order for gang mission object vs. entities registering
Fixed load game screen not refreshing properly after deleting all saves
Fixing global network entity stuff for missions
Adding this mission feature: "The money that's given to the gangs to buy the package will be random. No less than what the package is worth but sometimes more. Neither gang will know how much the other has so they'll need to negotiate a price too."
Give gang safes a bit of helpful stuff to start with (per Bill F request)
Stop EffectSettings errors when loading keywords that couldn't load in build (need to figure out why keywords aren't loading though)
Merge from UI.
NPC tweakage.
Fixed tribe members not being visible during the Tribe Create process