199,601 Commits over 4,140 Days - 2.01cph!
Better vantage point system for players to see the level
Got bot support working again with the new game flow
Working on the round end screen
Removed ui panel material from two more prefabs (crashing)
Finding item to cook things on filtering tweak
converted metalness to core shader using rgba setup for jackhammer
fix for units leaving the group getting a null group
removed unused textures (metalness and ao)
Disabled forceSingleInstance (multiple servers on one box)
picking
27259 from release
Stop throwing items at Compound from causing NPCs to go crazy.
Added Consume All mode to taking from Dispenser.
Depleted Corpses now detach themselves from items.
Detaching from item unparents the attached entity.
Rat corpse only gives 1 meat instead of 8.
ItemSettings now holds SupplyType and SupplyValue fields. Used for thigs other than food and housing
Various UI
Unit inspection widget matches selection changes
current map rotation now sent to clients during auth.
client/server handling of map rotation wip.
new map rotation message type.
in map rotation mapdef tagging.
refactored MapDatabase rotation.
Map rotation protobuf.
MapRotation.
MapRotationHandler.
jackhammer texture changes
Added Fuse Box loot panel
Phrases
People will now equip the item they're cooking something on
Settlement UI panel is always visible, houses the creation button
Supplies add/remove cheanup
minor fixes
started reworking of old hapis monuments
subtracting
27264 so we don't have to force protocol
Group no longer has a leader (handled on the Settlement level instead)
More UI
Players and bots select their characters again when new round starts
update UI , tweak element alignement, slot border
timer icon, icon font
added icon to the map element prefab
update render layers and cull from the reflection probe
Fix for some skins showing incorrect lighting
Touched relevant shaders
Making all screens show when they should, and never when they shouldn't
Character type stuff. Can't get the proto plugins stuff to compile so converting the new unique int ID to a string for character pre-init sends for now.
Fixing up the cops'n'robbers mode. Increase ragdoll alive time to 60s so it should never reasonably outlive respawn times.
Updated Facepunch.Unity from Repo
merge from main.
started apply rotation status to map buttons
Disable warning in SceneField
Fixed trainyard rooftop exploit
rotation maps appear at the top of the list, thicker border