199,332 Commits over 4,140 Days - 2.01cph!

7 Years Ago
NRE fix in dispenser interactions
7 Years Ago
Added "spawn individuals" concept to spawn handler, for example for hero trees to always respawn in a particular spot Added respawn_individuals convar (toggles automatic individual respawn) Added fill_individuals console command (respawns all individuals)
7 Years Ago
reverted some files
7 Years Ago
merge from main
7 Years Ago
reupdating tree resource
7 Years Ago
Added MonumentIsland test scene
7 Years Ago
fixed invisible chair pose
7 Years Ago
Fixing Missing Scripts errors in swamp_b
7 Years Ago
swamp_c loot fix & balance
7 Years Ago
Data
7 Years Ago
Don't trigger settlement XP gain event unless value is non zero
7 Years Ago
Swamp_a and b fixes - Hero tree layer and map display
7 Years Ago
fog fixes swamp_a/b
7 Years Ago
Tweaked AI spawns at MT.
7 Years Ago
Fix for players getting stuck inside dredge buckets Slightly increased LOD distances on wooden walkways Moved big wheel chairs closer
7 Years Ago
Swamp topology fix
7 Years Ago
Skill Gain to Settlement exp multiplier. Return false in CanPerformJob if job isn't unlocked yet. Added JobCondition. Hunter Needs Weapon now checks if we're actually a hunter.
7 Years Ago
swamp_c loot fix
7 Years Ago
Needs now have a condition group for completion. Hunter Needs Weapon completed if the unit is no longer a hunter.
7 Years Ago
Fixed swamp a,b & c water body height collider mismatch Fixed swamp_b water collider size
7 Years Ago
Passing the shooter through in the health info on death so the camera can pan over to your killer
7 Years Ago
bandit_town water body fix network++ save++ (166)
7 Years Ago
big wheel sounds
7 Years Ago
Camera work etc
7 Years Ago
Made sure game mode respawn times always long enough for the kill cam
7 Years Ago
Death cam shows an ally if it can't show killer and there are allies around. Doesn't let you change who you're viewing or handle the ally's death properly though - need to integrate with the full spectate cam I think.
7 Years Ago
Fix the build!! And some other death cam stuff
7 Years Ago
humanoid vendor functionality bandit town sell orders
7 Years Ago
fixed big wheel spin speed updated bandit town with vendors + public works
7 Years Ago
merge save166 to main
7 Years Ago
Fixed melee attacks registering in AI as the weapon being initiator, not the player. Improved hostility reaction for guards in bandit town.
7 Years Ago
added shadows back to trees (whoops)
7 Years Ago
removed clone entry in foliage.v1
7 Years Ago
RUST-120 - VM hammer - Fixed arm clipping with vm clothes
7 Years Ago
merge from save166
7 Years Ago
Manifest update
7 Years Ago
Spectate targets have a callback for target lost. Implemented the callback in a couple places
7 Years Ago
Bundles
7 Years Ago
Triggers on needs are now optional. Needs are triggered by a set of conditions, and the same set of conditions determines fulfillment.
7 Years Ago
network++
7 Years Ago
Edge scroll same speed as WASD
7 Years Ago
changing tree.cs to make shadow meshes batch
7 Years Ago
turned on enable gpu instancing on some materials
7 Years Ago
Animal roaming improvements.
7 Years Ago
Activity can select whether we account for the creator or target when notifying the player. JoinTribeRequest is now created by the unit wishing to join again. Fixed IgnorePerception in SetDestination not actually ignoring perception.
7 Years Ago
Convars for bandit hostility settings.
7 Years Ago
Converting some proto over.
7 Years Ago
Generated console system
7 Years Ago
Fixed some spawn issues with the bandit town Network++ Save++
7 Years Ago
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