199,398 Commits over 4,140 Days - 2.01cph!
tweaks to ocean color extinction (reviving some shades of blue and red)
ready to place prefabs for underwater plants
Fixed spectating not working nicely with game modes anymore
Remove placeholder "players alive" from spectate UI
Underwater rock formations update
Underwater divesites update
Hide building slots (i think)
merge from underwater_vegetation
Attempt at fixing workshop icon rendering
hopefully fixed other people's effects showing on the selected unit
Removed roles, replacing various checks for role with job or skill level checks
Jobs can be unlocked
Fixed effect added activity getting collated even if the effects are different
actually upload the linux srcds binaries
Attempt at fixing in-editor icon rendering caused by unity 2018 bug
Added replace asset reference support
Nuked wood and food gathering jobs, replaced refs with gathering job
Added hunting, farming and healing jobs
Fixed entity filtering not filtering by flag correctly
Tick agent ECS every frame with no budget
Tick some more AI modules a bit slower
Remove Knowledge.SortEntityData
Removing some role icon stuff from the UI
Fix sometimes not finding the item to remove in the known entity list
Fixed core/skin and core/generic shader input colors; update affected shaders
Fixed skin looking paper white on prop/icon renders
merge hapis_puzzles_and_polish into main
Network++
Fix PooledList race condition and a duplicate key exception when telling a unit to build
Hapis startup error fixes
added avatar platform model/texture with variation
added some hat material variation/tweak existing one
Bring some changes over from tick_freq
Add some checks back that we probably need