199,398 Commits over 4,140 Days - 2.01cph!
bigwheel win/lose audio
bet terminals only accessible by those sitting in the corresponding seat
functional countdown timer
inventory locked during spins
update hat material
update customisation UI
Never skip active module scoring so units don't randomly switch tasks
Made cargo ship deck longer
adding trophy base /cleanup
Simplified some interfaces. Making an ICharacter interface was a mistake: If you want an ICharacter, you just want a Character anyway, or a more specific interface. But getting rid of ICharacter, some other interfaces have also be removed, since some only existed to prevent ambiguous references when two sub-interfaces wanted the same parameter.
vm compound bow admire anim update
removal of additional compound bow fbx/prefab
[D11] Quick temporary fix for triggers to work on Xbox
Remove bleeding effect when revived.
Fixed NRE when commanding the same interaction more than once.
More work on bandit guard AI.
Riot helmet LOD clipping fix RUST-48
Edge scrolling speed scaling with distance.
Fixing building info text not quite updating properly
Wants Basic Equipment activity expires when all possessions requirements are met.
Activity notifications update when any of the collated activities have their conditions met instead of waiting for all of them.
Logging for weird cast error that happened once in ItemAction.
More work on Bandit Guard AI.
Bandit town Scene 2 prefab.
Updated Facepunch.Steamworks
No longer filter character spawns by biome (only by tier)
RUST-110 Fixed out of bound exploit at MT
RUST-115 Fixed inaccurate colliders on powerline base
Added spawn_point, terrain_trigger and water_trigger prefabs (in assets/bundled/prefabs/modding folder)
RUST-54 Section of LS ladder cannot be climbed (missing volume)
Small clutter rocks no longer use convex mesh colliders
RUST-39 Attempting to fix fallen logs blocking APC pathing at LS by making building topology wider on terrain
Skill levels, related cleanup
Fixed team UI NRE without local player (breaks demo playback)
Skill level data validation, editor bits
RUST-42 Fixed food crate spawner max per tick value being over the top
Make sure we load skill levels properly
merge from roles refactor