reporust_rebootcancel

126,112 Commits over 4,201 Days - 1.25cph!

2 Years Ago
merge from force_update_workbench_trigger
2 Years Ago
exspanded workbench source area, able to stand slightly further away and craft
2 Years Ago
merge from vending_admin_height_fix
2 Years Ago
network++
2 Years Ago
merge from turret_interference
2 Years Ago
merge from RestrictSpawnNearMonuments
2 Years Ago
merge from main
2 Years Ago
merge from io_bed_issue
2 Years Ago
merge from underwater_brightness
2 Years Ago
merge from oct_balance
2 Years Ago
max interference turrets 12 - turrets automatically disable after the 12th is placed within a 40m radius of other turrets. interferenceradius 40m
2 Years Ago
Added a looping gesture for the mission provider, just uses the wounded anim right now
2 Years Ago
Increase wood supply amount in mission 4
2 Years Ago
Fixed missing canoe collider Moved chicken spawner
2 Years Ago
Apply same ping styling to pie menu
2 Years Ago
Use a ping widget to highlight a blueprint if it's required by the current tutorial stage
2 Years Ago
- Optimised UpdateInterference() to only be called when when a turret is turned on or off - Removed the new OnlineFor() code, we no longer need it with this new system (I think?) - UpdateInterference no longer counts turrets that are already in interference mode
2 Years Ago
Fixed up no respawn zone check + other cleanup
2 Years Ago
Varying tooltips in the UI, depending on why sleeping bag respawn can't be used
2 Years Ago
interference spark sound
2 Years Ago
Flattened angle check for accessing the admin panel of a vending machine, fixes not being able to access admin controls if the vending machine is higher than the player but still within interact range
2 Years Ago
HuntingTrophy_Large texture polish
2 Years Ago
Apply same fix to beach towel
2 Years Ago
Fixed sometimes not being able to use the wire tool when standing on top of sleeping bags, modular car lifts or beds Culprit: can't use wire tool if the players eyes are intersecting a prevent building volume, these entities have large prevent building volumes that the player can easily stand inside. Applying the IgnoreWireCheck tag to these colliders fixes the issue
2 Years Ago
Sleeping bags now check whether they're inside a No Respawn Zone
2 Years Ago
Updated SpawnOptions protobuf message to allow for sending different availability states, instead of just occupied or not. Now we can send OK, occupied, underwater, or in a No Respawn Zone
2 Years Ago
Merge from main
2 Years Ago
Update workbench trigger right when player enter or leaves a workbench trigger (rather than waiting up to 2 seconds)
2 Years Ago
S2P compound, for the water catcher changes (fix water catcher NRE on new saves).
2 Years Ago
brutalist sitem
2 Years Ago
Assigned the correct gibs to storage_barrel_c prefab
2 Years Ago
Added wolf head to HuntingTrophy_Large Added rope border to shark, deer and horse HuntingTrophy_Large material updates
2 Years Ago
save/load fix
2 Years Ago
Slightly brighter underwater visibility.
2 Years Ago
merge from main
2 Years Ago
baseline
2 Years Ago
Reduced water pump preventbuilding volume
2 Years Ago
merge from main
2 Years Ago
merge from particle-fade-mod
2 Years Ago
2 Years Ago
merge from gnb_startup_nre
2 Years Ago
Changed Minecart Planter from 3 Seed Slot to 2 Seed Slot
2 Years Ago
Fixes to internal screen space shadows
2 Years Ago
merge from main
2 Years Ago
Fix NRE presumably when sending an entity that is destroyed on startup
2 Years Ago
Fixed compile error when no frame blending is used + removed debug output
2 Years Ago
Added to a few more tansparent shaders
2 Years Ago
API Cleanup
2 Years Ago
Single weapon rack variation 3 LODs and gibs textures and materials initial prefab setup
2 Years Ago
fixed the soil renderer not being assigned on minecart planter