reporust_rebootcancel

126,112 Commits over 4,201 Days - 1.25cph!

2 Years Ago
Removed tag filtering for cached queries since we didn't take into account excluded tags & the server browser filters out "weekly" tags already
2 Years Ago
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2 Years Ago
Rail keeps more distance from monuments
2 Years Ago
Added player skeleton to HuntingTrophy_small Added chicken head to HuntingTrophy_small Texture tweaks for HuntingTrophy_small
2 Years Ago
Set the missing material in the entrance prefab
2 Years Ago
Added missing concrete pavement material
2 Years Ago
merge from DraculaCape
2 Years Ago
Regenerating all rail splines
2 Years Ago
Network++ Enabled Halloween event Enabled scarecrowpopulation Enabled scoreboard Switched collectables to halloween themed Added bone collectables Updated ambience Enabled candy vision Updated menu video Frank table default craftable Updated loot tables Enabled halloween portals with a population of 1
2 Years Ago
Improved ice_lake_3 terrain checks so it doesn't overlap train tunnel hatch entrance
2 Years Ago
merge from main
2 Years Ago
Adding back prevSign workaround
2 Years Ago
Better TerrainPath cliff and decor topology handling
2 Years Ago
phrases / codegen checks
2 Years Ago
GenerateRailLayout paths rails closest to the ring rail first (so they aren't blocked by rails that start further from the ring rail) GenerateRailLayout cleanup for BlockedPointsAdditional TerrainPathConnect center point calculation fix in GenerateRailLayout Removing prevSign workaround from GenerateRailLayout
2 Years Ago
Pathfinder directional algorithm updated to new heuristic
2 Years Ago
PathFinder int overflow fix that led to crazy paths
2 Years Ago
Mesh.quality affects DecalCull component
2 Years Ago
Look at the conversation NPC's actual model head instead of the static eye position
2 Years Ago
Added an ignore terrain option to MonumentNavMesh to stop nav mesh being generated under the tutorial island
2 Years Ago
Hover looting now uses the state of the Alt hover key at the time the hover occurred, instead of the later time that the transfer occurs
2 Years Ago
Server compile fixes
2 Years Ago
Deauthradius convar now works on modular cars with code locks
2 Years Ago
Only show No Respawn HUD icon when on a tugboat
2 Years Ago
mirrors wip
2 Years Ago
Fixed laser and torch attachments not activating properly after a server reload if the turret was powered during the save
2 Years Ago
Compile fix
2 Years Ago
Added HuntingTrophy_Small model/materials
2 Years Ago
Converted random switch, memory cell and blocker to use existing glow materials instead of modifying them to hardcoded values at runtime Fixes these entities lights not glowing like other IO entities, will be more maintainable going forwards
2 Years Ago
Fixed turning a new autoturret on not disabling other turrets in range that now have too many nearby, if they have more in their radius than we do in ours
2 Years Ago
Merge from main
2 Years Ago
Fix wiring issue when standing on top of mixing table
2 Years Ago
merge from smg_balance
2 Years Ago
Indentation fix
2 Years Ago
slightly increased mp5 bullet velocity slightly increased mp5 damage increased mp5 accuracy while bursting thompson has increased center-hit probability custom smg has increased center-hit probability
2 Years Ago
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2 Years Ago
vm m249 skinning fix
2 Years Ago
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2 Years Ago
Don't spawn train tunnel rail entrances if no above ground rail exists
2 Years Ago
Enforce larger distance between train tunnel stations
2 Years Ago
vampire stake skin world model and viewmodel prefab intial setup
2 Years Ago
Train tunnel rail entrance nobuild volume
2 Years Ago
Train tunnel rail entrance can only replace train tunnel grid pieces that are replaceable (i.e. not underground train stations)
2 Years Ago
merge from force_update_workbench_trigger
2 Years Ago
reapplying merge from force_update_workbench_trigger
2 Years Ago
Fix #SERVER in TriggerWorkbench
2 Years Ago
merge from main
2 Years Ago
phrases
2 Years Ago
Updated storage barrels textures
2 Years Ago
subtrating 88130