reporust_rebootcancel

126,112 Commits over 4,201 Days - 1.25cph!

2 Years Ago
Underground environment volumes now forced underground during placement Underground and building environment volumes now prevent overlaps during placement MaxDepth, MaxFloor, MaxCount are set in inspector
2 Years Ago
More prefab work (dungeon volumes, environment volumes)
2 Years Ago
more prefab tweaks
2 Years Ago
Fixed opacity mask error in foliage-billboard shader caused by recent changes
2 Years Ago
Compile fix
2 Years Ago
Mount point fixes
2 Years Ago
Procedural cave piece tweaks Removed well_a, b and c pieces from procedural caves since they cannot be climbed back up
2 Years Ago
Water catchers now fill much faster when raining, even faster in stormy weather
2 Years Ago
More procedural cave piece prefab setup
2 Years Ago
GenerateDungeonBase / AIInformationZone NRE exception fixes when some stuff isn't set
2 Years Ago
Added procedural cave generation to World Setup
2 Years Ago
Added TerrainPathConnect to procedural cave entrances
2 Years Ago
Added InfrastructureType.Cave
2 Years Ago
Initial socket setup for the cave pieces
2 Years Ago
Initial sockets for procedural cave entrances
2 Years Ago
Removing old cave prefabs, disabling Scene2Prefab on old cave scenes
2 Years Ago
ProceduralMapCave scene
2 Years Ago
merge from tutorial main
2 Years Ago
merge from player-heli-sound-polish
2 Years Ago
merge from HomingMissileLauncher
2 Years Ago
Merge from rail_network_link (to avoid merge conflicts later)
2 Years Ago
Merge from main
2 Years Ago
Merge from main
2 Years Ago
Better left / right connection in GenerateRailLayout
2 Years Ago
Added a ping for the kayak destination objective
2 Years Ago
Apply same restriction to global building blocks
2 Years Ago
Fixed trees spawned on tutorial islands getting globally broadcast Reduced network group size of tutorial island for easier testing
2 Years Ago
Don't show map controls on right of screen during tutorial While in tutorial map is always zoomed and locked to player with grid turned off
2 Years Ago
Update some paths for other scriptable objects to the correct folder
2 Years Ago
Water catcher collection rates scriptableobject
2 Years Ago
Merge from main
2 Years Ago
Allow setting water catcher collection rates in inspector
2 Years Ago
Added a map icon for the tutorial island
2 Years Ago
Scope transition edits and a small refactor
2 Years Ago
Fixed faberge egg material import settings
2 Years Ago
Copy over RustText changes from tutorial_island, prevents GameUI and MenuUI constantly changing whenever an unrelated asset changes
2 Years Ago
Fixed DrawGlow and GlowBlend materials getting changed at runtime and appearing in the checkin window
2 Years Ago
Refactored attack heli reload sound code, more event driven, stop us needing to check and do a GetTurret every frame
2 Years Ago
Fixed exception when using teleport2death if the player hasn't died yet
2 Years Ago
Removed debug print
2 Years Ago
Merge from main
2 Years Ago
Bad weather probability increased, higher chance of rain, storms and fog
2 Years Ago
Finalized medium.
2 Years Ago
Converted small streaks to 6P shading
2 Years Ago
subtracting 87969 threadsafe_protobuf
2 Years Ago
merge from ddraw_improvements
2 Years Ago
merge from Attack Helicopter
2 Years Ago
merge from threadsafe_protobuf
2 Years Ago
attack heli turret reload sounds additional movement/physics/explosion sounds for scrap transport heli and mini copter misc polish on player heli sounds