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137,373 Commits over 4,352 Days - 1.32cph!

2 Years Ago
Fix compile error in GNB with ClientRPCStart()
2 Years Ago
Switch from ClientRPC -> ClientRPCEx to the other way around: ClientRpc( RpcTarget ) is now the base method
2 Years Ago
Remove constructors from RPCTarget & move to static methods
2 Years Ago
Initial commit, bike is just an exact snowmobile clone for the moment but with bike scripts and a new prefab base for the variant
2 Years Ago
Added debug.tutorialstatus, prints the current state of all active tutorial islands
2 Years Ago
Preposition all of the tutorial groups when we generate the tutorial island spawn locations, prevents group inside warnings when loading a save
2 Years Ago
Fixed CNY spear for weapon racks after regression caused by spear changes.
2 Years Ago
Merge from main
2 Years Ago
Protobuf + manifest
2 Years Ago
Make constructors of RpcTarget private until we finalize the static methods
2 Years Ago
Convert ClientRPC() -> RpcTarget overload
2 Years Ago
Convert `ClientRpcPlayer()` -> `ClientRpc( RpcTarget.Player() )`
2 Years Ago
Add static methods to RpcTarget to help with code clarity
2 Years Ago
Merge from main
2 Years Ago
Setup for all weapon rack types
2 Years Ago
Add new `RpcTarget` struct and overloads to hopefully replace all overloads
2 Years Ago
Regex every single ClientRPC & ServerRPC
2 Years Ago
Missed .meta files
2 Years Ago
Regex RpcPlayer first
2 Years Ago
Change from BasePlayer & string (which have null passed as default value) to structs RpcId & RpcPlayer (which can't be null)
2 Years Ago
Instead delete hostConnection from BaseArcadeMachine that does nothing
2 Years Ago
Add manual prediction back to BaseArcadeMachine.GetSnapshotFromServer()
2 Years Ago
Regex every single RPC method to remove `null` from it
2 Years Ago
Remove `Connection sourceConnection` method from all RPC overloads
2 Years Ago
Cherrypick SignalBroadcast fix
2 Years Ago
Cherrypick the clientside RPC sourceConnection removal
2 Years Ago
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2 Years Ago
Fixed SaveRestore.ClearMapEntities not setting IsDestroyed on entities that haven't spawned, causing issues downstream and bypassing my previous static elevator fix
2 Years Ago
Redo branch in a less conflicting way - Allow `sourceConnection` to be passed into RPC but don't send it
2 Years Ago
Merge from metal_detector
2 Years Ago
Code review tweaks
2 Years Ago
player update. longsword held and holster positions edited
2 Years Ago
Add memory profiler package to the main branch (instead of adding it to local branch every time we want to use it)
2 Years Ago
player update. diver pickaxe holding and holster positions set up
2 Years Ago
Subtitle text override for general items
2 Years Ago
Custom Icons for general store
2 Years Ago
player update. exported/setup boneclub anim set and made holdtype override controller for it
2 Years Ago
Add a name field to takeovers so they're easier to find in the inspector
2 Years Ago
Remove unused UIBackgroundBlur
2 Years Ago
Made Enqueuing of analytics data points threadsafe
2 Years Ago
Merge from main
2 Years Ago
merge from optimize_baseoven_itemmod
2 Years Ago
Allow overriding the icon images for items in the general tab of the item store
2 Years Ago
Fixed and improved item 3d render supersampling AA
2 Years Ago
merge from analytics_modified_convars
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from full_server_demos
2 Years Ago
Added Updated Minigun Textures Updated Minigun Materials
2 Years Ago
Fix remaining visual issues on overlays, renable masks