130,912 Commits over 4,232 Days - 1.29cph!

2 Months Ago
merge from sleeping_bag_shadows
2 Months Ago
merge from optimize_flashlights
2 Months Ago
merge from codelockedhackablecrate_modded_prefabs
2 Months Ago
merge from Wildlife_Cull_JungleAnimals
2 Months Ago
merge from decay_scale_ui_fix
2 Months Ago
Merge from boat_building
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
Terrain material improvements.
2 Months Ago
Prefab scaling changes vs desert variant.
2 Months Ago
Tree related decal stuff
2 Months Ago
Helper methods for: Quickly checking if flags have changed between two flag sets Quickly checking if flags have changed between two flag sets Quickly checking if two entities are the same prefab (removes a bunch of GetEntity and prefabID checks) Quickly checking entity realm Quickly checking if item is in container Quickly checking if item is new
2 Months Ago
Compile fixes
2 Months Ago
Bunch of jakes suggestions: Renaming Creation of a general Safety class which can check items and throw exceptions if specific issues come up Integrate item safety class Keep assert stuff here as well
2 Months Ago
Merge from main
2 Months Ago
Fix compile errors
2 Months Ago
main -> facepunch_assert
2 Months Ago
full_drone_marketplace_fix -> main
2 Months Ago
merge from fix_admin_logging -> main
2 Months Ago
Print off `[Config File]` in the admin logs instead of `[Unknown]` when commands are read from a config file
2 Months Ago
flex_layout_manager_spam -> main
2 Months Ago
Add a Temp FlexLayoutManager, which will prevent the 'There is no FlexLayoutManager' error spam in bootstrap
2 Months Ago
WIP setup for playing notification sounds for monument events
2 Months Ago
missed files
2 Months Ago
assembly definition if i end up convinced to pull this to main
2 Months Ago
Our own small assertion library. Supports everything you'd expect with minimal overhead. Minimal abstraction. Throws failed conditions in debug.logerror so we can actually use it on staging effectively. Allows us to do assertions on CLIENT/SERVER specifically - takes advantage of our symbols Eg: FAssert.ThatOnServer(test == 5, "Success!")
2 Months Ago
compile_simulator_unused_variables -> main
2 Months Ago
Compile simulator will now treat 'field is assigned but its value is never used' as an error: just like our build server
2 Months Ago
syncvar_crosssave_fix -> main
2 Months Ago
Ensure Autosync sets the field value on the server as well as the client
2 Months Ago
Enable admin logging a bit later in the function so it doesn't capture `readcfg` running a bunch of commands
2 Months Ago
Added a small offset when activating bunnyhopping so the mounted player moves upwards with the bike rather than being glued to the seat (it was hard to get this perfect without the hands clipping through the handle bars) https://files.facepunch.com/jacob/1b0911b1/Unity_ywrHLT5FK7.mp4
2 Months Ago
Update manifest (prefab files)
2 Months Ago
Update manifest
2 Months Ago
security barge lods, collision, bug fixes. new stair prefab added for barge
2 Months Ago
hook into animator and animation events, use per-entity animation parameters
2 Months Ago
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2 Months Ago
merge fix_copypaste_clear_turrets -> main
2 Months Ago
Fix turrets getting cleared when a base is copied using copypaste :( - fix pooling error that didn't copy users when saving turrets - remove old code that handled this by setting the list of users to null before returning data to the pool
2 Months Ago
Attempt #2 to take into account decay.scale convar value when calculating upkeep time/cost in TC UI
2 Months Ago
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2 Months Ago
merge from fix_admin_logging -> main
2 Months Ago
Merge from parent
2 Months Ago
merge from main
2 Months Ago
More anchor wip. Anchor now checks it can see the water. Debug drawing. Test save update.
2 Months Ago
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2 Months Ago
Fix log being restarted each time the server restarts instead of appending