147,157 Commits over 4,444 Days - 1.38cph!

2 Months Ago
Fix player aim getting set incorrectly after switching from a seat with aim support to a seat with no aim support Uses an old hack we did for the snowmobile, apply it across the board now and also trigger it if the mountables animateVehicleAim360 state is changing
2 Months Ago
Merge from island_water_volumes
2 Months Ago
Merge from combat_knife_rotation_fix_2
2 Months Ago
Merge from balloon_clump_lod_distances
2 Months Ago
Merge from recycler_ammo_fix
2 Months Ago
Merge from floor_frame_grill_fix
2 Months Ago
Merge from ladder_hatch_sfx_range
2 Months Ago
Merge from xor_typo_fix
2 Months Ago
Reassign all animations on Scientist2 controller to new player model anims Still some issues while spriting, but no weapon issues
2 Months Ago
Merge from main
2 Months Ago
Adjust SofaSeat spawn positions on public_bench_chairs_300_mountable
2 Months Ago
▌▅▅▍█▇ ▇▄▅▍█▊▌▍
2 Months Ago
Updated boat vendor with player boat items
2 Months Ago
s2p all floating cities, swapped vending orders for boat vendor on FC3 and 4
2 Months Ago
WIP new items for sale for the floating city, from april quickfire
2 Months Ago
Remove recently added DebuggerBreak call Lets try shipping 64bit tools for testing Minor changes to entity classes Deletes C_BaseAnimating.m_bNoModelParticles (unused) Makes C_BaseEntity::m_fEffects, m_nRenderMode and m_nOldRenderMode private Removed C_BaseAnimating.SaveRagdollInfo, RetrieveRagdollInfo, m_bStoreRagdollInfo Moved some private/protected members around a bit (C_BaseEntity, C_BaseAnimating)
2 Months Ago
Remove surface.GetScissorRect hack in ModelPanel Minor cleanups Switch BroadcastLua stuff to a net message * Currently limited to 6K characters
2 Months Ago
Print in chat when they get a room until we sort out conversation fully
2 Months Ago
Remove more junk from prototype room number prefab
2 Months Ago
Implement protobuf data for room numbers
2 Months Ago
Add digital sign prefab as a placeholder room number sign so you can see which room is which - text will be set to the room number when loading on the client
2 Months Ago
Scale mortar shells, fix shells clipping through mortar when firing, tweak IK curve for loading cannon.
2 Months Ago
Continuing work on the UI - Text components - Input fields
2 Months Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
2 Months Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
2 Months Ago
Somehow apartment vendor loadout got deleted
2 Months Ago
merge from planter_reskin_water_fix
2 Months Ago
Fix planter boxes not receiving water after being reskinned via spray can
2 Months Ago
merge from server_browser_refresh_fix
2 Months Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
2 Months Ago
merge from computer_station_IO
2 Months Ago
update apartment_complex_monument/prototype
2 Months Ago
Fix .meta files that were trying to create random folders
2 Months Ago
merge from PlayerRigUpdate2/Hair_Fixes
2 Months Ago
Update manifest.asset
2 Months Ago
Codegen
2 Months Ago
Codegen
2 Months Ago
Some niche fixtures that I missed. Scene
2 Months Ago
merge from main -> apartment_complex_monument
2 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
2 Months Ago
Add apartment vendor to monument
2 Months Ago
2 Months Ago
Fix apartment room prefabs
2 Months Ago
Configure apartment vendor
2 Months Ago
Conversation
2 Months Ago
More functionality and fixes
2 Months Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
2 Months Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
2 Months Ago
Male head re-exports to fix lods missing extra UV channels
2 Months Ago
Merge: from main