202,107 Commits over 4,171 Days - 2.02cph!

10 Years Ago
Minor water code fix
10 Years Ago
Touched ocean and river shaders
10 Years Ago
Closing parity
10 Years Ago
Fix compilation error in Graphics Options\Water
10 Years Ago
Water2 parity with Before; minor changes
10 Years Ago
RCon think during loading
10 Years Ago
FOR FUCK SAKE spikey model/texture/mat !A spikey part/texture/mat !A spikey animation FOR FUCK SAKE all spikey prefab/setup anim controller
10 Years Ago
Switched off DOF visualise! Fixed transition issue Updated change log
10 Years Ago
radtown things
10 Years Ago
dungeons scenes backup pipelines models, mats, textures, LODs, ready to place prefabs
10 Years Ago
Fixed focus shot on Mavis and Igor
10 Years Ago
backup
10 Years Ago
- New enemy ability: Martyrdom - Added a placeholder enemy bomb prefab, pulse effect, and explosions
10 Years Ago
Added Rcon.web - setting to true enables websocket rcon
10 Years Ago
- More stat modifier defines
10 Years Ago
- Added Collect Range stat and item modifier - Increased damage range of bombs
10 Years Ago
- Improved the way items are sucked in
10 Years Ago
Switched LODs correctly on end game
10 Years Ago
Updated Deuce
10 Years Ago
10 Years Ago
Fixed Startup error
10 Years Ago
- Items can now spawn gameplay items that get attached to the player and removed with item
10 Years Ago
tweaked the walking animations
10 Years Ago
Organising tools menus
10 Years Ago
added looking up /down animations for the character model
10 Years Ago
Remvoed ForgetOnInterrupt and CompleteAtEndOfChain flags from base behaviour data and code Added Wait actions to sitting behaviours Some un-used testing of popup data windows in editor Fixed a wrapper name swap Improved condition in Effect, I think
10 Years Ago
Fixed EnforceLimits deleting entities wrong
10 Years Ago
Bunch of generic detail textures for metal, plaster, concrete, asphalt, etc. Added them to dungeons materials
10 Years Ago
Console commands can reply with objects, which get serialized to json
10 Years Ago
Invalidate sound cache on level change Don't let airboats 'wheels' fall out of the level
bot
10 Years Ago
Automated Linux Build #211
bot
10 Years Ago
Automated OSX Build #211
bot
10 Years Ago
Automated Windows Build #211
bot
10 Years Ago
Automated Linux DS Build #211
10 Years Ago
Building occupancy groundwork, shelter building specific vicinity effect setup Added some events to VicinityEffect Added DesireConsideration, score returns the desire with highest weight + momentum Added Sheltered unit flag Nuked some old un-used top level goals
10 Years Ago
Added back "CompleteAtEndOfActionChain" to BaseBehaviourSettings, with better placement in the editor and some helpful text to boot
10 Years Ago
Removed wait action from Sit Interaction
10 Years Ago
Radtown fabrication
10 Years Ago
DesireCondition, DesireConsideration and lots of related changes/progress towards a full implementation
10 Years Ago
Data
10 Years Ago
Building desire params, filter set,, and goals data
10 Years Ago
Improved desire request creation in UnitCanFindEntity
10 Years Ago
Desire debug display updates
10 Years Ago
10 Years Ago
Scene stuff WIP lighting improvements
10 Years Ago
Sewers mud textures Another concrete detail texture Misc mat and meta changes
10 Years Ago
- Renamed scene and references - Added a booster item
10 Years Ago
- BaseMovement now takes the object's radius into account
10 Years Ago
- BaseMovement can now be set to not rotate towards movement direction - Disabled it for Spikeys to fix rotation glitch
10 Years Ago
Goodbye, DecisionContext.Weight, we hardly knew ye