202,107 Commits over 4,171 Days - 2.02cph!

10 Years Ago
- Added a WallHitEffect prefab link to BaseEntity for an effect to play when stuff... hits a wall
10 Years Ago
- Player damagestate anim layer now gets turned on when < 3 health
10 Years Ago
Numerous TOD/Biome/Post tweaks
10 Years Ago
Some UI tweaks Fire light and smoke material tweaks
10 Years Ago
Fixed consumable effects not using duration mode
10 Years Ago
Cursor hotspot twaek
10 Years Ago
Atmos no.1 levels
10 Years Ago
Editor ifs
10 Years Ago
This should have been commited.
10 Years Ago
Added another debug gate
10 Years Ago
Fixed Morale consideration sampling the wrong stat
10 Years Ago
* Fixed some turret sounds not being cleaned up on remove
bot
10 Years Ago
Automated Linux Build #206
bot
10 Years Ago
Automated OSX Build #206
10 Years Ago
Data tweaks
10 Years Ago
Menu UI tweaks Phrases++
bot
10 Years Ago
Automated Windows Build #206
10 Years Ago
Right clicking item with loot open will move it to loot Right clicking clothes/belt bar will move item to main inventory
10 Years Ago
Fixed water2 on u5.4
bot
10 Years Ago
Automated Linux DS Build #206
10 Years Ago
Replaced hard coded test scalar
10 Years Ago
Crazy physics catcher improvements, works for all ents & catches a few extra cases Added sv_crazyphysics_remove, sv_crazyphysics_defuse, sv_crazyphysics_warning Removed sv_removecrazyphysics Fixed utf8.len for single-byte inputs
bot
10 Years Ago
Automated Linux Build #207
bot
10 Years Ago
Automated OSX Build #207
bot
10 Years Ago
Automated Windows Build #207
bot
10 Years Ago
Automated Linux DS Build #207
10 Years Ago
Wood hammer - made throwable, updated vm anims, edited deploy audio to match new anim
10 Years Ago
Wood hammer - Throwing them was a bad idea, let's pretend that didn't happen.
10 Years Ago
- Branched for WIP item/stat modifiers and bonuses
10 Years Ago
created the wiseguy basic movement ( 8-way walk/run) added basic code to drive the movement animations
10 Years Ago
Lowest LODs for TENN-15 and Lion-El
10 Years Ago
vm hammer source update
10 Years Ago
FOR FUCK SAKE plasma fade fx FOR FUCK SAKE plamablast projectile prefab FOR FUCK SAKEplayership prefab with damage setup FOR FUCK SAKE tweak damage anim
10 Years Ago
rebuilt test court grass and exported
10 Years Ago
added new grass, tweaked lighting, merged meshes, rebaked lightmap (need to do new final gather)
10 Years Ago
SmartObject container
10 Years Ago
CreateItem and RemoveItem actions, Added back in a basic ActionChainData object, since we use ActionChains in Effect and not just Behaviours "Special" ItemType Data changes
10 Years Ago
slightly improved boar
10 Years Ago
re-exported grass with less reeds
10 Years Ago
tweaked skybox to be more sunset-y at one end. rebaked lightmap to remove big purple light. changed grass colour to match concept and tweaked shader so it fades out with better colour. tweaked mountain colour at sunset side
10 Years Ago
Improving unit reproduction code Removed some useless actions Added some more aging data Added Effect params to PersonalitySettins
10 Years Ago
Fixed queue jumping not jumping the queue
10 Years Ago
Healthbar sounds Mavis racket/jetpack sounds Fix special meter sounds not playing when UI is hidden/reenabled
10 Years Ago
Merge from main.
10 Years Ago
Merge from main.
10 Years Ago
Merge from dungeons.
10 Years Ago
Merge from dungeons.
10 Years Ago
Fixed errors in elvis controller Added transitions from hits to run
10 Years Ago
Elvis intro
10 Years Ago
Water sim tweaks + small opt