202,107 Commits over 4,171 Days - 2.02cph!

10 Years Ago
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10 Years Ago
Some pain relief for modders (you should still call UpdateSkin after SetGrade on building blocks)
10 Years Ago
- Merged from main
10 Years Ago
- Merged stat groundwork to main
10 Years Ago
* Fixed a possible exploit with the file system * Fixed SetSubMaterial not working on bonemerged entities * Fixed submaterial overrides affecting the first rendered entity in certain hooks such as PostPlayerDraw
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10 Years Ago
Automated Linux Build #208
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10 Years Ago
Automated OSX Build #208
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10 Years Ago
Automated Windows Build #208
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10 Years Ago
Automated Linux DS Build #208
10 Years Ago
Implemented Unit morph system with custom morph editor, supports saving/loading morph presets via MorphSettings assets Added MorphSettings to Effect and Species data
10 Years Ago
Morph data renames, editor exposure
10 Years Ago
Stopped movement children from queueing multiple usercommands on Nextbots per-frame
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10 Years Ago
Automated Linux Build #209
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10 Years Ago
Automated OSX Build #209
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10 Years Ago
Automated Windows Build #209
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10 Years Ago
Automated Linux DS Build #209
10 Years Ago
- More item stats work
10 Years Ago
Unlocked courts on console
10 Years Ago
removed unused test court textures reduced some texture sizes made main court and bamboo not static rebaked lightmaps for test court
10 Years Ago
backup
10 Years Ago
Linux server fixes
10 Years Ago
Fixed being unable to repair external walls, metal embrasures and window bars
10 Years Ago
- More item / stats work
10 Years Ago
- Item stat modifiers now stack and calculate correctly
10 Years Ago
LODs for Dreadora, skeletons and Ruud.
10 Years Ago
- Item tests
10 Years Ago
added shadow meshses to cloud city court
10 Years Ago
added shadow mesh to cc max
10 Years Ago
- Stats cleanup, default values
10 Years Ago
Female LoDs
10 Years Ago
Removed sv_voicecodec Defaulted sv_parallel_sendsnapshot to 0 Bumped up steam.inf version
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10 Years Ago
Automated Linux Build #210
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10 Years Ago
Automated OSX Build #210
10 Years Ago
Added Cowboy special
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10 Years Ago
Automated Windows Build #210
10 Years Ago
TENN-15 - Lod added to character fbx Lion-El - Lod added to character fbx
10 Years Ago
updates to character rig source files
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10 Years Ago
Automated Linux DS Build #210
10 Years Ago
- Ability cooldowns can now be overrided to be modified by item modifiers - Boost ability cooldown overriden to be modified by items
10 Years Ago
- Commenting to track which stats I've implemented
10 Years Ago
vm wood hammer - Made the deploy anim much longer with loads more spinning
10 Years Ago
updates to vm hammer source anims
10 Years Ago
Deactivated global fog in ocean and river Water2 parity with Rust
10 Years Ago
- Purging / cleanup
10 Years Ago
- More purging
10 Years Ago
added a pause where the player looks to the end of the go to walk followed by a shrug added exhausted anim to exhausted state, thinking about it while doing this checkin it probably both need Trigger Stop too
10 Years Ago
- Removed SECTR asset as it was never used
10 Years Ago
5.3.2p4 Skill value getter Made Vitals editable in debug unit view
10 Years Ago
-grass doesn't appear if the in-game grass option is unticked at startup/the preset doesn't foresee it
10 Years Ago
Fixed Vertexlit Blended shader (just me being dumb)