199,208 Commits over 4,140 Days - 2.00cph!
Fixed particles spawning issues
fixed auto attacking and probably other stuff
Fixed NPCClass.cs filename manually on plastic, gg unity
Removed buff time from Skill
Fixed criminal flagging being shite
active hotbar overlay thing, other tweaks
Fixed some issues with targetting, also loot windows
item refactor WIP, classes, more animator prep for better casting, race prefabs, etc
removed pointless animator rebind
Projectile.Update ClientCallback
Fixed out out of range + moved buffs bar
Various weapons tweaks and equip spawning fixes
FOR FUCK SAKE WIP ocean shader
FOR FUCK SAKE camera removing fog post process
Added import of Apex Utility AI Personal Edition + some minor AI work in Behavior [sic] Designer
fixed item equipping (hopefully)
Fixed signs not loading after server restart
Updated to latest Facepunch.Steamworks
Try building bundles without DisableWriteTypeTree
* 3000-range anim events from SWEPs are now passed to FireAnimationEvent
* Fixed certain HL:S npcs having broken materials
* Updated default damage for HL:S 9mmAmmo type to their proper values
* Fixed first PrintMessage being wrong color
* Renamed flechette gun icon so it properly appears in the spawnmenu
Automated Linux Build #512
Automated Windows Build #512
Automated Linux DS Build #512
Rotated c4 in viewmodel, updated prefab
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* New Line for "Command is Blocked" error
Automated Linux Build #513