199,235 Commits over 4,140 Days - 2.01cph!
Automated Linux DS Build #508
satchel requires 1 rope
protocol++
Removed / Replaced references to NetworkPlayer with INetworkPlayer
bunch of fixes for thrown objects
proper orientation/sticking, obeys deploy delay
client side movement prediction (hopefully)
Input improvements, rmb spin
Better moving to idle states
Fixed Wood Storage Box skins pretending they're for the Large Wood Storage
Type agnostic readback pointer
First stage compute shader cleanup
Fixed occludee projection and other compute math issues
Added lockless readback
Updated scene + occludee generator
Fixed SavasIsland and SavasIsland_koth issues
Auto attacks work improved
Minor changes. Remove Klak. Going to try Behavior [sic] Designer
Added UnitFrames UI, disabled world UI camera for the time being
Effects WIP
Entity classes now use ScriptableObject
attempt at smooth client side projectiles
commented out navmesh client side prediction
Replicated previous AI behaviour, but in Behaviour Designer instead of a script.
more car changes and explosion stuff
RIP cardiffuse_wrecked.psd.private.0
A couple of adjustments to vehicle prefabs
Hooking up player to networkplayer
* GMod will no longer try to send errors to errors.garrysmod.com
! GitSync
Automated Linux Build #509
Automated Windows Build #509
Converted some updated skins to the new download system
Added heightmap blending test scene and assets
Automated Linux DS Build #509