199,201 Commits over 4,140 Days - 2.00cph!
BaseEntity cleanup + partials
Talents boilerplate, UI
tooltips can be anchored or floating
UI window base type, cleanup of derived
Added Singleton abstract monobehaviour for UIManager etc
BaseAsset for dict caching
Item data now includes equip data for different types in nested types
Entity audio boileplate, skill sounds
Added very silly reflection keyword stuff to SkillTemplate for tooltips
Removed skill exp from code
Levels no longer affect mana/hp
UI Blur
Behaviour designer setup working where players run from cops and cops chase players.
Need to send player lists
Behaviour designer improvements/fixes
Added random moves to apex AI
Scripts organisation, cleanup
Unit frames for monsters
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Animation oritentation fixes
Auto attacks have no cast time, 1 second cooldown
Damage overlay tewaks
Spell fx fixes
Recalculated explosive and satchel charge entity bounds (fixes damage through wall issues)
Fixed static projectiles, bad fx spawning rotations
Fixed projectile movement
fixed unitframes sometimes not showing sometimes lingering in odd positions
skillbar saving fixed for clients
fixed odd wander/flee behaviour for npcs (bad starting vector)
Fixed required weapon types
UIequipment slots named by enum index
removed fx from network manager spawn list
Workshop icons are supersampled,, slightly better lighting
Added culling volumes to military tunnels
Updated Raknet test, connects, spawns players
* Added ITexture.__tostring
* Made IMaterial.__tostring consistent with the rest of __tostrings
Automated Linux Build #514
Automated Windows Build #514
Automated Linux DS Build #514
Reconnecting works better, kill / death works better.
Wooden pallets models/LODs/Textures/Prefabs
Cardboard boxes models/LODs/Prefabs
ikari vertex painter script files