202,077 Commits over 4,171 Days - 2.02cph!
Unit knowledge storage stores dict of entities by type to reduce number of entities we filter through during DM
base match graph class with process/show
Added phone auto (CC0 licenced from Freesound, with some cutting and cleaning up)
Added mumbles (Freesound CC0, edited)
Added sleep need consideration to Sleep anywhere goal plan (since GPV doesn't use Goal's score at all, GPs for Sleep needed to take the need for sleep into consideration (which they didn't have to before when just competing internally).
working on trimming the truck
continue button now hide awards panel, show graphs panel on first click, then exits match on 2ndclick
game graph generators now stored in a dictionary, all are processed once at start of graphs page, can now be shown individually by type with Show(GraphType)
When gathering elements among the best in heap (within deviation threshold), make sure we do the calculations right!
can now cycle through any available graphs.
added kills per round graph generator.
DecisionMaker.ScoreGoals no longer needs to test module validity for each goal, as module conditions are evaluated earlier
Goal priority implementation re-introduced, works the same as GoalPlans
Added some comments to Agent+DM.
Agent+DecisionMaker "Update X Among Best In Heap" methods return bool, allowing for cleaner breaks out of "Find Best" loops
Take goal score into account when calculating goal plan variant score.
Increased interval between lightning strikes during storms
Add GPV score to the Agent Behaviour editor.
Fixed a bunch of UI positioning issues cause by change to screen space camera mode
GPV slot debugs failed comparison scores
GUI back to overlay mode, positional crap.
GPV slot logging fix
Various debug options use editor prefs
GUI save
Tweaked settings for sleep ai.
Fixed out of range in SelectedInteractableIndicator
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