202,070 Commits over 4,171 Days - 2.02cph!
More cleanup & logging consistency
the GP of a player commanded GPV now needs to score same as its BC, since BC isn't part of the GPV anymore.
A bit of work on getting things to flee a bit earlier and be a bit more afraid of approaching threats experiment.
More work on debug logging (for modules)
Removed decision score from Behaviour Chain.
FOR FUCK SAKE xp panel with origin xp bar
Laucnher health reduced 6 -> 4
Slasher damage increased 3 ->4
added ui elements for race bar
made checkpoint and central point have alpha
vent door model & animation, controller, prefabs
made all menu icon masks have alpha
* Translate Edit Properties and rest of Properties
* Explosion effect will no longer make sounds
vent door animation controller fix reverse playback on close
test FOR FUCK SAKE fix speech bubble flickering
bla FOR FUCK SAKE tweak smoke
Removing a bunch of foreach
Rocket factory progress / split rocket factory building into separate meshes
Added a new WhatsNew entry file
Fixed bad ragdoll setup causing HumanView to be disabled for reasons
Avatar-emote-menu-show space keyboard shortcut ignored when chat input panel is active
Fixed Agent.ConditionDebugAction not being gated properly
Fixed missing profiler sample in FilterUnitByFlags
added ramp and radio mast
CookableStates.Burned renamed to Burnt
level update, vent doors placement
Don't try and level up fan bar if there's no change.
XP ring level text gets updated each levelup
XP ring fill origin get's hidden after the first level up of a loop
Added BaseEntity.SetView, BaseEntity generic constraint for EntityView type
Food Need normal distribution