202,070 Commits over 4,171 Days - 2.02cph!
fix for NRE cus of xp values not being ignored in practice
Added Consumable Value fields (don't do anything yet)
Fix for graphs trying to credit units with tile fall kills/dmg :)
shotgun trap takes +1 gear
shotgun trap loses 50% health on pickup
fix for graph y axis max ticks
Added support for assigning a new View to an Entity
Added support for bald people
Replaced graphics.postsss convar with SSS.enabled + other controls
SSS properly disables and skips fullscreen passes now
SSS now uses low quality sampling by default
flag progress bar shows score
Avatars now look towards the curren't player's highlighted tile
Avatars look to center of the map when there's no valid hover tile
added post effect controller, camera animation/controller for depth of field
added new test map
setup trigger for intro and outcome panel
Fixed bad tooltip positioning
Increased pool size for unit commands widget
Fixed some world activity types causing notifications to pause the game
Making the payphone UI nice with quick keyboard controls etc
HumanView flag set callbacks returns early if we're a clone (hack)
Now checking console vars on deferred extension to affect all instances
Added half-assed skin fallback for SSS is disabled
Dynamic branch compiler hint for brdf selection on deferred shader
Mission list appears on the side of payphones
MIssion list works in CLIENT+SERVER mode
Payphone mission list UI now showing the actual list for that phone
Making sure mission numbers don't repeat on the same phone
can change item skins at repair bench
guide model for the single shot trap (untested, will test in a couple hours)
skin approval
fixed new roadsign model textures
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME)
updated prefab guide path
Added basic RNG opinion changes for conversation callbacks
Fixed ActivityManager.SubscribeTo overloads using the wrong keys
created radio_mast effects and made radio mast prefab in buildings folder
Fixed singleplayer mission join
player preview thirsty anim
- EntityActivity type specific subscriptions ported from ActivityManager
- Reduced collaboration request lifetime from 60 to 20 minutes (game time)
- Conversation response UI WIP
Disabled activity events for targets
re-exported radio mast to use 3 materials and applied to prefab