202,070 Commits over 4,171 Days - 2.02cph!

8 Years Ago
Fixed river waves
8 Years Ago
Unit view generics crap
8 Years Ago
fix for NRE cus of xp values not being ignored in practice
8 Years Ago
Added Consumable Value fields (don't do anything yet)
8 Years Ago
Fix for graphs trying to credit units with tile fall kills/dmg :)
8 Years Ago
shotgun trap takes +1 gear shotgun trap loses 50% health on pickup
8 Years Ago
fix for graph y axis max ticks
8 Years Ago
Added support for assigning a new View to an Entity Added support for bald people
8 Years Ago
Replaced graphics.postsss convar with SSS.enabled + other controls SSS properly disables and skips fullscreen passes now SSS now uses low quality sampling by default
8 Years Ago
flag progress bar shows score
8 Years Ago
Avatars now look towards the curren't player's highlighted tile
8 Years Ago
Avatars look to center of the map when there's no valid hover tile
8 Years Ago
added post effect controller, camera animation/controller for depth of field added new test map setup trigger for intro and outcome panel
8 Years Ago
Fixed bad tooltip positioning
8 Years Ago
missing animation
8 Years Ago
Increased pool size for unit commands widget
8 Years Ago
Fixed some world activity types causing notifications to pause the game
8 Years Ago
Making the payphone UI nice with quick keyboard controls etc
8 Years Ago
HumanView flag set callbacks returns early if we're a clone (hack)
8 Years Ago
Reworked Roadsign Armour
8 Years Ago
Restored UI res fix hack
8 Years Ago
Eating AI fuckery WIP
8 Years Ago
Sleep scoring tweaks
8 Years Ago
8 Years Ago
Now checking console vars on deferred extension to affect all instances Added half-assed skin fallback for SSS is disabled
8 Years Ago
Names and cleanup
8 Years Ago
Dynamic branch compiler hint for brdf selection on deferred shader
8 Years Ago
Merge from main
8 Years Ago
Mission list appears on the side of payphones
8 Years Ago
MIssion list works in CLIENT+SERVER mode
8 Years Ago
Mission list UI basics
8 Years Ago
Payphone mission list UI now showing the actual list for that phone
8 Years Ago
Making sure mission numbers don't repeat on the same phone
8 Years Ago
Water jug sounds
8 Years Ago
can change item skins at repair bench
8 Years Ago
guide model for the single shot trap (untested, will test in a couple hours)
8 Years Ago
skin approval fixed new roadsign model textures
8 Years Ago
gun trap guide scaled at 75% (PLEASE EXPORT YOUR FBXS WITH SCALE AT 100% NEXT TIME) updated prefab guide path
8 Years Ago
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8 Years Ago
Added basic RNG opinion changes for conversation callbacks
8 Years Ago
Fixed ActivityManager.SubscribeTo overloads using the wrong keys
8 Years Ago
created radio_mast effects and made radio mast prefab in buildings folder
8 Years Ago
Fixed singleplayer mission join
8 Years Ago
player preview thirsty anim
8 Years Ago
backup
8 Years Ago
Merge from main
8 Years Ago
- EntityActivity type specific subscriptions ported from ActivityManager - Reduced collaboration request lifetime from 60 to 20 minutes (game time) - Conversation response UI WIP
8 Years Ago
Default ultra
8 Years Ago
Disabled activity events for targets
8 Years Ago
re-exported radio mast to use 3 materials and applied to prefab