200,734 Commits over 4,171 Days - 2.01cph!
merge from cliffs remodel
Male asian head/body seams
Added ambient lighting to light body
Female asian head mesh, materials & textures
Fixed biome mat objects not being initialized on warmup and causing a pref spike when used on decor objects
Disabled pathfinding filtering in DM (testing)
Fixed parenting on bradley and heli loot crate fireballs
ImageMasked creates fresh material instance if the ref material shader differs
Fixed pause overlay flashing up when switching game speed
View model settings
Set anims to use base mesh vessel
Cleaning up asset display name + debug name and formatting usage (also improves editor perf in AI designer and other tools)
Exposed protection values in item stats properties.
A bit more fiddling with the tooltip ui for inventory.
grassy edge texture alpha tweaks
added code tooltip toggle for menu buttons, disabled.
added a Toggle panel to menu for auto starting AI games when matchmaking (doesn't start the game yet)
Removed AIModuleSettingsWrapper, various related cleanup
Stripped modules from Rhino
DataAsset.OnValidate name caching, cleanup
validated all the asset ever and saved em
cliff_2b prefab fixes, island-01 cliff placement, splats, topology painting
Saved everything again cause im a fucking melon
deleting this stuff plastic readded when it forced me to update before checkin
Island-01 height and water map rebake
Definition.DisplayName lazy getter checks displayname via IsNullOrEmpty
lost and found level update
UI Inventory hiding player info fix
Fixed missions not be killed when last player leaves
Race bar populated but hidden when race mission is joined
Host matchmaking now sends a new message to client when they're queued (ie there was no other waiting player so the game wasn't immediately started).
Added OnJoinedMatchMaking client event.
Reworked some BGQ to use the new event
Fixed maxhealth not updating between server and client.
bunch more work on island-02
Scene backup.
Less ridiculous helmet overlays.
Merge from weekend_branch_2
menu UI now listens for OnJoinedMatched event and kicks off a AI match automatically if the checkbox is enabled
Various Stats & Senses optimisations
DataAsset equality members & operators