200,046 Commits over 4,140 Days - 2.01cph!
Merged last changeset from save153
Adjusted trigger size in military tunnels to stop them from poking out of terrain
Fixed convar component warnings
added UnitFilter
UnitSelection now has UnitFilters for blocked selection and blocked deslection
generic State now has CanEnter and CanExit, checked in state transitions.
Added prevent building volumes around iceberg boats
Slightly reduced decor icesheet decor radius
Added more terrain filters to larger icesheets to prevent overlaps
World Serialization++
Network++
Fixed cave blend4 material shading below level 300
Update to NPC Player Think.
tweaked nailgun animations
setup the nailgun ammo material
gang member count on join gang screen.
Iceberg/icesheet scene2prefab
World Serialization++
Network++
Changed to cleaner approach; wip
Fixed a small issue with updating user names on workshop in spawnmenu
disabled scarecrow/skull pit purchasing :(
skin approval
nailgun nails are slightly more expensive
removed halloween sounds.. I think
Slightly tweaked icesheet coliders to fix feet not touching the ground
NPC
Some AI cleanup
Updated NavMeshComponents to 2017.1
New Apex binaries
fixed @gang duplicate messages.
Added TargetFilterConsideration for scoring entities corresponding to the given criteria.
Added a ConsumeValue mode to EntityValueConsideration.
Updated some data on consumables.
adding blur shader
setting up blur stuff for ui panel
Working on a simple trading table
Fixed misleading cookable tooltip text
Added an Eat a Piece interaction to corpses that is available once a corpse has been cooked that doesn't require an axe
Fix dead units getting their navmesh agent turned on because of another navmesh fix
Fixed machines not persisting their entity list, which fixes animals on spits not being clickable after a load
ui tweak, sorting ui layer / blur
Scene stuff
Improved loot tables
commenting out overUIcamera stuff in the customization editor to avoid it to render black screen
Merged from main yet again