200,046 Commits over 4,140 Days - 2.01cph!

8 Years Ago
Merged last changeset from save153
8 Years Ago
more
8 Years Ago
Adjusted trigger size in military tunnels to stop them from poking out of terrain
8 Years Ago
Fixed convar component warnings
8 Years Ago
more
8 Years Ago
map
8 Years Ago
merge minimap
8 Years Ago
awesomium js bindings
8 Years Ago
.
8 Years Ago
added UnitFilter UnitSelection now has UnitFilters for blocked selection and blocked deslection generic State now has CanEnter and CanExit, checked in state transitions.
8 Years Ago
Added prevent building volumes around iceberg boats Slightly reduced decor icesheet decor radius Added more terrain filters to larger icesheets to prevent overlaps
8 Years Ago
World Serialization++ Network++
8 Years Ago
Fixed cave blend4 material shading below level 300
8 Years Ago
Update to NPC Player Think.
8 Years Ago
Some HUD UI changes
8 Years Ago
tweaked nailgun animations setup the nailgun ammo material
8 Years Ago
gang member count on join gang screen.
8 Years Ago
Iceberg/icesheet scene2prefab
8 Years Ago
remove gmhtml-old
8 Years Ago
World Serialization++ Network++
8 Years Ago
Changed to cleaner approach; wip
8 Years Ago
Fixed a small issue with updating user names on workshop in spawnmenu
8 Years Ago
disabled scarecrow/skull pit purchasing :( skin approval nailgun nails are slightly more expensive
8 Years Ago
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8 Years Ago
removed halloween sounds.. I think
8 Years Ago
Slightly tweaked icesheet coliders to fix feet not touching the ground
8 Years Ago
Merge from main
8 Years Ago
Scene stuff Spawn tweaks
8 Years Ago
Merge in from Main
8 Years Ago
NPC Some AI cleanup Updated NavMeshComponents to 2017.1 New Apex binaries
8 Years Ago
Merged from main
8 Years Ago
Minor task edit
8 Years Ago
World Serialization++
8 Years Ago
fixed @gang duplicate messages.
8 Years Ago
Added TargetFilterConsideration for scoring entities corresponding to the given criteria. Added a ConsumeValue mode to EntityValueConsideration. Updated some data on consumables.
8 Years Ago
adding blur shader setting up blur stuff for ui panel
8 Years Ago
more ui tweak
8 Years Ago
Working on a simple trading table
8 Years Ago
Bump network number
8 Years Ago
Fixed misleading cookable tooltip text Added an Eat a Piece interaction to corpses that is available once a corpse has been cooked that doesn't require an axe
8 Years Ago
8 Years Ago
Fix dead units getting their navmesh agent turned on because of another navmesh fix Fixed machines not persisting their entity list, which fixes animals on spits not being clickable after a load
8 Years Ago
ui tweak, sorting ui layer / blur
8 Years Ago
Scene stuff Improved loot tables
8 Years Ago
commenting out overUIcamera stuff in the customization editor to avoid it to render black screen
8 Years Ago
Merged from main yet again
8 Years Ago
Merged in NPC to main
8 Years Ago
cleanup