200,024 Commits over 4,140 Days - 2.01cph!
Removed group modes from TargetFilterConsideration.
Added ConsumeValueForGroup mode to EntityValueConsideration.
Cleanup of Group to handle destroyed entities.
Removed GameUI menu dropdown
Desires UI juice WIP
Fixed Unit.Desires.GetAllDesires returning true when the buffer is empty
Fix for default DSE condition/consideration type filtering
Testing not considering a failed consideration as a failure if the score is inverted.
AI tweaks.
InCombat == False on a bunch of food Goals
Fixed culling in glcore
Fixed dark viewport in glcore / all platforms
Fixed compilation warnings
Delay crafting window desire creation until after deactivation callback so that we see changes on the desires UI
viewmodel skinning update for SAR & Eoka
TutorialController, state setup.
more wip tutorial
Fixed a client crash related to clientside bone manipulations
Fixed passing Lua's NULL to certain tables where non-Entity is expected causing a crash
Rework of KillSummary so it will retain the name and settings of killers after the entity has been destroyed.
People will now only pick up a corpse they killed (or one killed by another group).
Readonly item icons for trade screen
updated the nailgun prefab with Tom's LOD models
merge from main/unitsounds
Working properly with client/server and delayed deserialize
Added the territory module to the bear and added a select random position in territory so bears don't wander as much and murder tribes
Give the tading screen an inactive state
Scene work.
Spawner error fix.
Must've been half asleep when I wrote some of the previous trade code. Here's some stuff that works.
Double shotgun worldmodel update, material settings changed
[D11][#8] Generic loot containers are openable again
Added hair sets player model and ragdoll prefabs
Hair piece replacement/removal
refactored UnitFilter to a generic SelectionFilter, used by UnitSelection and new TileSelection.
tile selection can now be locked to specific tile/tiles.
BaseInput now checks TileSelection before trigger tile clicked events.
tutorial turn 1b now locks movement tile selection to the tutorial tile.
Hair piece collection now assignable per skin/race set
Adjusted hair sets folder to reflect changes