200,016 Commits over 4,140 Days - 2.01cph!
Scenario editor save/load WIP. List scenarios in UI
fix some UI sorting
tweaked UI anim
More iceberg progress
Slightly more snow ores
Merged hair to hair-impl
tweaked materials and textures, vertex lighting etc
added facial hair style 2 to hair-impl
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Fixed a tricky trading bug. Refreshing both container UIs when either one changed was no good - one would try to refresh with outdated info, and could throw an NRE in certain situations.
Re-centered the map position arrow
More scenario editor save/load basics
Reordered some map elements. Player, mission, and building icons now sit on top of the grid instead of under it.
tweaked a bunch of 3rd person player animations ( shoulders / elbows look more natural )
nailgun no longer damages wood structures
nailgun nails stay in world and are retrievable
Merge basic trading system into Main. Not integrated into missions at this stage.
Fixed hair deformation on a few cases
Set up hat.burlap.wrap for hair
Added a grave building that can be used to bury a dead unit
Can only be spawned via the debug tool (there's an unlock definition for it, but it has no conditions yet)
Also fixed exceptions when mousing over a unit that was killed via debug tools
Added facial hairstyle 2 to male set
Fixed some hair prefabs
Debug tool spawn section now has a recent tab that lists the last 10 items/units/buildings that were spawned
Fixed some more issues with dead/buried units
color/value/harmony tweaks
Unlocks can now be unlocked via a trigger
Graves unlock is now unlocked when a member of the player's tribe is killed
Various loot related stuff.
Smeltable iron scrap as an alternative to mining ore.
Gang package get mission basics working.
Hide the mission package drop location in the task list
Working on a secondary timer that can be used with timed mission tasks
Put the backing on the separate panels, not on the base inventory, so it's not there all the time.
More loot stuff.
Aurora improvements. #priorities
Manifest.
added experimentation to workbenches
can use blueprint if in storage container
oil refinery cheaper
searchlight cheaper
medkit cheaper
miner hat cheaper
chainlink cheaper
prison cheaper
double metal cheaper
arrow default
grill cheaper
protocol++
Mine & farm loot tables & spawns.
Navmesh Link transition improvements and other misc AI tweaks.
more AI/tutorial stuff.
fixes.
merged from main.
Added male facial hair 02
Fixed male eyebrows on female
Renamed deformHair flags to reflect actual hat/helmet names